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Basic Information[]

Amadeus

Amadeus Falkner

           Race: Human   
          Class: Cavalier
          Level: 2
     Experience: 2278
      Alignment: LN
      Languages: Common, Elven
          Deity: Callisto

Abilities[]

  • Please indicate Racial and Level Adjustments
                STR: 16 +3 (05 pts) +2 Racial
                DEX: 14 +2 (05 pts)
                CON: 14 +2 (05 pts)
                INT: 13 +1 (03 pts)
                WIS: 10 +0 (00 pts)
                CHA: 12 +1 (02 pts)

Combat Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
             (Max -2)         HP:  22 = [2d10 + CON (+2) + FC (00)] (Cavalier)
                              AC:  20 = [10 + DEX (+2) + Armor (+5) + Shield (+3) + Natural (00) + Size (00) + Misc (00)]
                        AC Touch:  12 = [10 + DEX (+2) + Size (00) + Misc (00)]
                   AC Flatfooted:  18 = [10 + Armor (+5) + Shield (+3) + Natural (00) + Size (00) + Misc (00)]
                            INIT:  +2 = [DEX (+2) + Misc (00)]
                             BAB:  +2 = [Cavalier (+2)]
                             CMB:  +5 = [BAB (+2) + STR (+3) + Misc (00)]
                             CMD:  17 = [10 + BAB (+2) + STR (+3) + DEX (+2) + Misc (00)]
                       Fortitude:  +5 = [Cavalier (+3) + CON (+2) + Misc (00)]
                          Reflex:  +2 = [Cavalier (+0) + DEX (+2) + Misc (00)]
                            Will:  +0 = [Cavalier (+0) + WIS (+0) + Misc (00)]
                           Speed:  20'
                Damage Reduction:  00/Any
                Spell Resistance:  00

Weapon Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
                        "Windcutter": Attack: +7 = [BAB (+2) + Ability (+3) + Misc (+0) + MW (+1) + Trait (+1)]
                                      Damage: 1d8+3, Crit: 19-20/x3, Special: Can be used with 
                                      weapon finesse
                              Dagger: Attack: +5 = [BAB (+2) + Ability (+3) + Misc (00) + Magic (00)]
                                      Damage: 1d4+3, Crit: 19-20/x2, Special: Range 10ft
                Cold Iron Longsword : Attack: +5 = [BAB (+2) + Ability (+3) + Misc (00) + Magic (00)]
                                      Damage: 1d8+3, Crit: 19-20/x2, Special: Cold-Iron
                     Dagger (Thrown): Attack: +4 = [BAB (+2) + Ability (+2) + Misc (00) + Magic (00)]
                                      Damage: 1d4+3, Crit: 19-20/x2, Special: Range 10ft
                      Heavy Crossbow: Attack: +4 = [BAB (+2) + Ability (+2) + Misc (00) + Magic (00)]
                                      Damage: 1d10, Crit: 19-20/x2, Special: Range 180ft, 20 bolts

Racial Traits[]

             Ability Adjustments: +2 (Strength)
                            Size: Medium
                           Speed: 30'
                   Favored Class: Cavalier
                      Bonus Feat: Humans receive a bonus feat at first level
                         Skilled: Humans receive a bonus skill point at each level

Class Features[]

Cavalier

Armor/Weapons: Cavaliers are proficient with all simple and martial weapons, 
                                with all types of armor (heavy, medium, and light), and with 
                                shields(except tower shields).
                Challenge (Ex): Once per day, plus once per three class levels, can challenge 
                                opponent as a swift action.  Against the challenged opponent, 
                                the Cavalier gains bonus damage equal to his class level.  He 
                                gets an additional +1 morale bonus to damage rolls. 
                                (Order of the Cockatrice)
                    Mount (Ex): A cavalier gains the service of a loyal and trusty steed to 
                                carry him into battle. This mount functions as a druid’s animal 
                                companion, using the cavalier’s level as his effective druid 
                                level.  A cavalier does not take an armor check penalty on Ride 
                                checks while riding his mount.
                    Order (Ex): At 1st level, a cavalier must pledge himself to a specific 
                                order. The order grants the cavalier a number of bonuses, class 
                                skills, and special abilities. In addition, each order includes 
                                a number of edicts that the cavalier must follow. If he violates 
                                any of these edicts, he loses the benefits from his order’s 
                                challenge ability for 24 hours. The violation of an edict is 
                                subject to GM interpretation.
                Tactician (Ex): At 1st level, a cavalier receives a teamwork feat as a bonus 
                                feat. He must meet the prerequisites for this feat. As a 
                                standard action, the cavalier can grant this feat to all allies 
                                within 30 feet who can see and hear him. Allies retain the use 
                                of this bonus feat for 3 rounds plus 1 round for every two 
                                levels the cavalier possesses. Allies do not need to meet the 
                                prerequisites of these bonus feats. The cavalier can use this 
                                ability once per day at 1st level, plus one additional time per 
                                day at 5th level and for every 5 levels thereafter.

Order of the Cockatrice[]

   Edicts: The cavalier must keep his own interests and aims above those of all 
           others. He must always accept payment when it is due, rewards when 
           earned, and an even (or greater) share of loot. The cavalier must 
           take every opportunity to increase his own stature, prestige, and 
           power.
Challenge: Whenever an order of the cockatrice cavalier issues a challenge, he 
           receives a +1 morale bonus on all melee damage rolls made against the 
           target of his challenge as long as he is the only creature threatening 
           the target.
   Skills: Adds Appraise (Int) and Perform (Cha) to his list of class skills. In 
           addition, an order of the cockatrice cavalier adds his Charisma modifier 
           to the DC on another creature’s attempt to demoralize him through 
           Intimidate (in addition to his Wisdom modifier, as normal).
Braggart (Ex): At 2nd level, the cavalier can spend a standard action to extol his 
           own accomplishments and battle prowess. He receives Dazzling Display as a 
           bonus feat. He does not need a weapon in hand to use this ability. The cavalier 
           receives a +2 morale bonus on melee attack rolls made against demoralized targets.

Feats[]

                            Shield Focus (1st Level): +1 AC from Shield
                              Missile Shield (Human): Block first ranged attack each round
                     Precise Strike (Cavalier Bonus): +1d6 precision damage when flanking opponent with an 
                                                      ally with Precise Strike.
                    Dazzling Display (Order Ability): Can make an intimidate check against all opponents 
                                                      within 30' as a standard action.
                     

Skills[]

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
 Skill Points: 14 = [Base (4) + INT (1)/Level; FC (2), Misc (2)] (Cavalier)
              
 
 Skills                Total   Rank     CS   Ability  ACP  Misc
 Acrobatics              -4     0       0       2     -6   +0
 Appraise                +1     0       0       1          +0
 Bluff                   +1     0       0       1          +0
 Climb                   -3     0       0       3     -6   +0
 Craft (       )         +1     0       0       1          +0
 Diplomacy               +6     2       3       1          +0
 Disable Device                 0       0       2     -6   +0
 Disguise                +1     0       0       1          +0
 Escape Artist           -4     0       0       2     -6   +0
 Fly                     -4     0       0       2     -6   +0
 Handle Animal           +6     2       3       1          +0
 Heal                    +0     0       0       0          +0
 Intimidate              +6     2       3       1          +0
 Knowledge (Arcana)             0       0       1          +0
 Knowledge (Dngnrng)            0       0       1          +0
 Knowledge (Engnrng)            0       0       1          +0
 Knowledge (Geography)          0       0       1          +0
 Knowledge (History)            0       0       1          +0
 Knowledge (Local)              0       0       1          +0
 Knowledge (Nature)             0       0       1          +0
 Knowledge (Nobility)           0       0       1          +0
 Knowledge (Planes)             0       0       1          +0
 Knowledge (Religion)           0       0       1          +0
 Linguistics                    0       0       1          +0
 Perception              +0     0       0       0          +0
 Perform    (Oratory)    +6     2       3       1          +0
 Profession (       )           0       0       0          +0
 Ride                    +1(+7) 2       3       2     -6*  +0
 Sense Motive            +5     2       3       0          +0
 Sleight of Hand                0       0       2     -6   +0
 Spellcraft                     0       0       1          +0
 Stealth                 -4     0       0       2     -6   +0
 Survival                +5     2       3       0          +0
 Swim                    -3     0       0       3     -6   +0
 Use Magic Device               0       0       1          +0

* no ACP on loyal mount.

Traits[]

 
                  Dirty Fighter (Combat): +1 Damage (trait bonus) when flanking.  This is multiplied on a critical hit.
             Heirloom Weapon (Equipment): You inherit a family heirloom weapon.  It counts as masterwork and you have 
                                          proficiency with it (but not necessarily others of its type).  You also gain
                                          a +1 Trait bonus to attack rolls with this weapon.

Equipment[]

Equipment                        Cost     Weight
               Traveler's Outfit                     - gp      -  lb
               Scale Mail                           50 gp     30  lb
               Heavy Wooden Shield                   7 gp     10  lb
               Aldori Dueling Sword, MWK            20 gp      3  lb
               Cold-Iron Longsword                  30 gp      4  lb
               Dagger                                2 gp      1  lb
               Heavy Crossbow                       50 gp      8  lb
                Ammo (20)                            2 gp      2  lb
               Backpack                              2 gp      2  lb
                Bedroll                              1 sp      5  lb
                Rope, Hemp (50ft)                    1 gp     10  lb          
                5 Torches                            5 cp      5  lb
                Flint and steel                      1 gp      -  lb
                5 days trail rations                25 sp      5  lb
                Whetstone                            2 cp      1  lb
                Waterskin                            1 gp      4  lb
                3x 1 sq. yard canvas                 3 sp      3  lb
                1 Vial ink                           8 gp      -  lb
                Inkpen                               1 sp      -  lb
                Mapcase                              1 gp      .5 lb
                Piece of chalk                       1 cp      -  lb
                2 Candles                            2 cp      -  lb
              
                                          Total Weight:  93.5  lb
               
                           Light  Medium   Heavy    
               Max Weight: 0-76  77-153  154-230

Finances[]

 PP: 00
 GP:  2530
 SP:  3
 CP:  3
 Gems/Jewelry/Other:
 0000

Details[]

       Size: Medium
     Gender: Male
        Age: 26
     Height: 5'11"
     Weight: 180 lbs.
 Hair Color: Black
  Eye Color: Blue
 Skin Color: White

 Appearance: Amadeus is an average sized man, with medium-length dark hair and striking blue eyes.  He wears scale mail, with a long white cloak, and a shield and crossbow slung over his back.  He has an ornate looking sword on his belt, and never leaves home without a dagger in his boot.

   Demeanor: Cocky and brash, Amadeus loves recounting old war stories, and doesn't hesitate to assume a leadership role in combat, coordinating attacks between him and his allies. Despite all this, he is a caring man who never hesitates to help someone in need. He has a fierce loyalty to his last remaining family member, his younger sister, even though he doesn't see her much.

 Background: Born to a smith and a seamstress in Incudine, Falkner grew up in the lower middle class, and planned on taking over the family smithy when he grew older.  Things grew harder however when his mother died in childbirth, giving him his younger sister.  From that point on his father and he struggled to pay the bills, and when his father grew ill, he realized that they were going to end up on the street in short order.  To save his family, he sold the house, joined the White Cloaks, and used his signing bonus to buy a small home for his sister and father in The Gulls.  While in the White Cloaks, Falkner rose through the ranks quickly, and due to his ability to lead was recommended for the officer's academy.  While training at the Academy in The Roses, he received word that his father had finally succumbed to his illness. With a heavy heart Falkner tendered his resignation and saw to his father's burial. Since that time he has set out on his own looking to make a name for himself with his skills in combat and leadership prowess. 

Adventure Log[]

A Soul Indiscretion

       XP Received: 2278
 Treasure Received: 2570.33 GP
                       0000 Gems/Jewelry
                            Items

Level Ups[]

  Level 2:
    Class: Cavalier
      BAB: +1 to +2
     Fort: +2 to +3
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Dazzling Display (Cavalier Order Bonus)
 Features: Order Bonus - Braggart
(Max-2)HP: +10 = [1d10-2 = 8] + 2 [Con] + 12 [old total] = 22 [New Total]
Skill Pts: +7 = +4 (Class) +1 (INT) +1 (Race) +1 (FC Bonus) +7 (old total)  = 14 (New Total)

Approvals[]

  • Approval (Dec. 22, 2010) (HolyMan) level 1
  • Approval (Dec. 21, 2010) (Aldern Foxglove) level 1
  • Approval (Mar. 25, 2011) (HolyMan) level 2
  • Retired to make way for Darius Thran
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