Living Pathfinder RPG Wiki
Advertisement

Basic Information[]

Human Rogue
      Race: Half Elf
     Class: Rogue 1/Fighter 0
     Level: 1
Experience: 0000/1300
 Alignment: Alignment
 Languages: Common, Elven, and Inner Sea
     Deity: Cortessa
First Seen: URL to introduction appearance at DWI
  Location: URL-new-post.html to current game
Background: Open

Abilities[]

STR: 17 +3 (7 pts) +2 Racial
DEX: 14 +2 (5 pts)
CON: 10 +0 (0 pts)
INT: 10 +0 (0 pts)
WIS: 14 +2 (5 pts)
CHA: 13 +1 (0 pts)

Combat Statistics[]

     (Max -2) HP:  12 = [1d8 + CON (0) + FC (1) + Toughness (3)] (Rogue)
                        [0d00 + CON (0) + FC (0)] (Fighter)
              AC:  15 = [10 + DEX (2) + Studded Leather (3)]
        AC Touch:  12 = [10 + DEX (2)]
   AC Flatfooted:  13 = [10 + Armor (3)]
            INIT: + 2 = [DEX (2)]
             BAB: + 0 = [Rogue (0) + Fighter (0)]
             CMB: + 3 = [BAB (0) + STR (3)]
             CMD:  15 = [10 + BAB (0) + STR (3) + DEX (2)]
       Fortitude: + 0 = [Rogue (0) + Fighter (0) + CON (0)]
          Reflex: + 4 = [Rogue (2) + Fighter (0) + DEX (2)]
            Will: + 2 = [Rogue (0) + Fighter (0) + WIS (2)]
           Speed:  30'
Damage Reduction:  None
Spell Resistance:  None
   Spell Failure:  N/A

Weapon Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
Weapon 01: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
           Damage: 0d00+0, Crit: 00/x0, Special: Special
Weapon 02: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
           Damage: 0d00+0, Crit: 00/x0, Special: Special

Racial Features[]

Ability Adjustments: +2 (Strength)
               Size: Medium
              Speed: 30'
      Favored Class: Rogue (+1 HP)/Fighter (None Yet)
   Elven Immunities: +2 vs. Enchantment spells/effects/immune to magical sleep.
       Adaptability: Receive the Skill Focus feat at 1st level.
        Keen Senses: +2 on Perception skill checks.
   Low-Light Vision: See twice as far as humans in dim light.
          Elf Blood: Treated as both human/elf for racial effects.
      Multitalented: Choose two favored classes at 1st level.

Class Features[]

Rogue

Armor/Weapons: All simple weapons, hand crossbow, rapier, sap, shortbow, short
sword, and light armor (but not shields).
Sneak Attack: Precision damage dealt to a target denied a Dexterity bonus or when flanked by the rogue. Ranged attacks within 30' of target can count as sneak attacks.
Trapfinding: A rogue adds 1/2 his level on Perception and Disable Device when dealing with traps. A rogue can use Disable Device to disarm magical traps.

Fighter

Armor/Weapons: Proficiencies
Feature Name: Mechanics
Feature Name: Mechanics

Feats[]

Skill Focus Intimidate (Adaptability): +3 on intimidate skill checks. If 10 or more ranks in intimidate, increase bonus to +6
Toughness (1st Level): +3 HP at 1st level and +1 for every level beyond 3rd.

Traits[]

Bully (Social): +1 on Intimidate checks.
Armor Expert (Combat): -1 to ACP of all armor worn.

Skills[]

Skill Points: 8 = [Base (8) + INT (0)/Level; FC (0)] (Rogue)
              0 = [Base (2) + INT (0)/Level; FC (0)] (Fighter)
Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              6      1       3       2     -0    +0
Appraise                0      0       0       0           +0
Bluff                   5      1       3       1           +0
Climb                   3      0       0       3     -0    +0
Diplomacy               1      0       0       1           +0
Disable Device         6/7     1       3       2     -0    +1*
Disguise                1      0       0       1           +0
Escape Artist           2      0       0       2     -0    +0
Fly                     2      0       0       2     -0    +0
Heal                    2      0       0       2           +0
Intimidate              6      1       3       1           +1^
Knowledge (Dngnrng)            0       0       0           +0
Knowledge (Engnrng)            0       0       0           +0
Knowledge (Local)              0       0       0           +0
Linguistics             0      0       0       0           +0
Perception             8/9     1       3       2           +3*~
Perform    (       )    1      0       0       1           +0
Profession (       )    2      0       0       2           +0
Ride                    2      0       0       2     -0    +0
Sense Motive            6      1       3       2           +0
Sleight of Hand         2      0       0       2     -0    +0
Stealth                 6      1       3       2     -0    +0
Survival                2      0       0       2           +0
Swim                    3      0       0       3     -0    +0
Use Magic Device        4      1       3       0           +0
* = Trapfinding +1
^ = Bully +1
~ = Keen Senses +2

Equipment[]

Equipment                        Cost     Weight
Explorer's Outfit                 --         --  lb
Armor                             00    gp   00  lb
Shield                            00    gp   00  lb
Weapon (Melee)                    00    gp   00  lb
Weapon (Ranged)                   00    gp   00  lb
  Ammo (00)                       00    gp   00  lb
Container (e.g. Backpack)         00    gp   00  lb
  Item                            00    gp   00  lb
  Item                            00    gp   00  lb
  Item                            00    gp   00  lb
  Item                            00.00 gp   00  lb
                               ========     ======
                        Totals:   00.00 gp   00  lb

            Light  Medium   Heavy    
Max Weight: 0-100  101-200  201-300

Consumed or Destroyed Items    
 (none yet)                       0 gp
                                ======
                Total Consumed:   0 gp

Finances[]

PP: 00                                     Initial Character Money:   +150 gp
GP: 00                                   earned on first adventure:     +0 gp
SP: 00                                                             ==========
CP: 00                                             Career Earnings:    150 gp
                                                 Carried Inventory:     -0 gp
                                       consumed or destroyed items:     -0 gp
Gems/Jewelry/Other:                          living accommodations:     -0 gp
0000                                                               ==========
                                                           Coinage:    150 gp

Details[]

      Size: Medium
    Gender: Male
       Age: 22
    Height: 5'11"
    Weight: 167
Hair Color: Dirty Blonde
 Eye Color: Blue
Skin Color: Slightly Tanned
Appearance: Caim's dirty blonde hair is trimmed and well kempt. A beard, trimmed slightly and kept short, can easily be seen adorning his almost flawless face. A scar reaching from the lower part of his left cheek to the upper part of his lower jaw is the only imperfection on his face. His ears are usually well hidden by his hair but once seen they are noticably elongated and slightly rounded at the tips.
Demeanor: Caim never let's himself lose his nerve and maintains a level of control that rivals some of the most devout monks. His eyes and ears are always working, learning from a young age that it's never good to be caught unaware. Often suspicious of newcomers, Caim usually spends the first few moments of a meeting studying the individual or group.
Background:

Adventure Log[]

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level Ups[]

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

Approvals[]

  • Approval (Date) (Judge 01) level 1
  • Approval (Date) (Judge 02) level 1
Advertisement