Living Pathfinder RPG Wiki
Advertisement

Basic Information[]

      Race: Elf
     Class: Bard (Arcane Duelist Variant from APG)
     Level: 4
Experience: 6717
 Alignment: Good
 Languages: Common, Elven, Sylvan
     Deity: none

Abilities[]

  • Please indicate Racial and Level Adjustments
STR: 14 +2 (5 pts)
DEX: 16 +3 (5 pts) +2 racial
CON:  8 -1 (0 pts) -2 racial
INT: 12 +1 (0 pts) +2 racial
WIS: 10  0 (0 pts)
CHA: 17 +3 (10 pts) (+1 for lvl 4)

Combat Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max-2)       HP:  22 = [3d8(26) - CON (04) + FC (00)] (Bard)
              AC:  17 = [10 + DEX (03) + Armor (04) + Shield (00) + Misc (00)]
        AC Touch:  13 = [10 + DEX (03) + Misc (00)]
   AC Flatfooted:  14 = [10 + Armor (04) + Shield (00) + Misc (00)]
            INIT: +05 = [DEX (03) + trait (02)]
             BAB: +03 = [Bard (03)]
             CMB: +05 = [BAB (03) + STR (02) + Misc (00)]
             CMD:  18 = [10 + BAB (03) + STR (02) + DEX (03) + Misc (00)]
       Fortitude: +00 = [Bard (01) - CON (01) + Misc (00)]
          Reflex: +07 = [Bard (04) + DEX (03) + Misc (00)]
            Will: +04 = [Bard (04) + WIS (00) + Misc (00)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00

Weapon Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
Longbow:   Attack: +07 = [BAB (03) + DEX (03) + MW (01) + Magic (00)]
           Damage: 1d8+2, Crit: 20/x3, 
          Special: Masterwork +1 to hit, Composite +2 to Damage
          Special: PBS +1 to hit and dmg within 30'

Longsword: Attack: +05 = [BAB (03) + STR (02) + Misc (00) + Magic (00)]
           Damage: 1d8+2, Crit: 19-20/x2, 
          Special: none

Racial Traits[]

Ability Adjustments:  +2 (Dexterity), +2 (Intelligence), -2 (Constitution)
               Size:  Medium
              Speed:  30'
      Favored Class:  Bard (Arcane Duelist)
   Low-Light Vision:  Can see twice as far as normal in dim light.
   Elven Immunities:  Immune to magic sleep effects, and get a +2 
                      on saving throws to resist enchantment spells 
                      and effects.
        Elven Magic:  +2 on caster level checks made to overcome 
                      spell resistance.  +2 on Spellcraft checks made 
                      to identify the properties of magic items.
        Keen Senses:  +2 on Perception skill checks
 Weapon Familiarity:  Elves are proficient with Longbows and longswords.
          Languages:  Start knowing Common and Elven

Class Features[]

Bard (Arcane Duelist) aka Warrior Poet

        Armor/Weapons: Light Armor and shields (except tower).
                       Prof with all Simple Weapons and longsowrd, rapier, sap,
                       short sword, shortbow, and whip
        Arcane Strike: gains Arcane Strike as a bonus feat at 1st level
   Bardic Performance: Standard action, 13 rounds per day of usage
         Rallying Cry: Can rally dispirited allies against fear effects using an
                       intimidate check.(30 ft. radius, allies choose to replace 
                       their save with Bard's save)
            Fascinate: Can fascinate target, causing them to take a -4 on skill
                       checks
      Inspire Courage: (+1) Bolsters allies' combat abilities and against fear 
                       effects (+1 morale bonus on attack, damage, and against
                       fear)
   Inspire Competence: (+2) Adds +2 to allies skill checks as long as performance
                       is going.
             Cantrips: 0-Level spells that consume no spell slots.
               Spells: Spontaneous - arcane (CHA)
          Bonus Feats: gains a bonus feat at 2nd lvl and every 4 lvls after 2nd 

Feats[]

    Arcane Strike:  swift action, +1 to damage for 1 round
 (Class Variation)
 Point Blank Shot:  Grants a +1/+1 on ranged attacks when enemies 
       (1st Level)  are within 30'
   Combat Casting:  +4 on Concentration Checks when casting defensively  
      (Bonus Feat)  or grappled
     Precise Shot:  No Penalty for shooting into melee
       (3rd Level)

Traits[]

   Rich Parents: A mortal wealthy woman willed to Chaucer much of her wealth when
                 she passed away, and though he spent most of it, he kept enough 
                 to start off a little better than most.

 Warrior of Old: +2 to Initiative - spent many years in his youth training and 
                 drilling with a longsword and longbow before setting out for 
                 adventure.

Spell Lists (Known)[]

0 Level - 6 spells         Level 01 - 4 spells    Level 02 - 2 spells        Level 03
* Detect Magic             * Silent Image         * Glitterdust              * Spell Name
* Ghost Sounds             * Sleep                * Heroism
* Prestidigitation         * Grease
* Read Magic               * Vanish
* Mage Hand
* Spark                

Spell Lists (Prepared)- Per Day[]

0 Level - unlimited        Level 01 - 4 per day   Level 02 - 2 spells        Level 03
* Detect Magic             * Silent Image         * Glitterdust              * Spell Name
* Ghost Sounds             * Sleep                * Heroism
* Prestidigitation         * Grease
* Read Magic               * Vanish
* Mage Hand
* Spark                

Skills[]

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 32 = [Base (06) + INT (01)/Level; FC (04), Misc (00)] (Bard)
              
              
Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              +7     1       3       3          +0
Appraise                +1     0       0       1          +0
Bluff                   +10    4       3       3          +0
Climb                   +2     0       0       2          +0
Craft ()                +1     0       0       1          +0
Diplomacy               +9     3       3       3          +0
Disable Device                 0       0       0          +0
Disguise                +3     0       0       3          +0
Escape Artist           +3     0       0       3          +0
Fly                     +3     0       0       3          +0
Handle Animal                  0       0       0          +0
Heal                    +0     0       0       0          +0
Intimidate              +8     2       3       3          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)   +5     1       3       1          +0
Knowledge (History)     +6     2       3       1          +0
Knowledge (Local)       +5     1       3       1          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    0       0       0          +0
Perception              +9     4       3       0          +2 (racial)
Perform  (oratory)      +10    4       3       3          +0
Perform  (wind)         +7     1       3       3          +0
Perform  (percussion)   +7     1       3       3          +0
Ride                    +3     0       0       3          +0
Sense Motive            +4     1       3       0          +0
Sleight of Hand                0       0       0          +0
Spellcraft              +6     2       3       1          +0
Stealth                 +8     2       3       3          +0
Survival                +0     0       0       0          +0
Swim                    +2     0       0       2          +0
Use Magic Device        +9     3       3       3          +0

Equipment[]

Equipment                        Cost     Weight

Explorer's Outfit                 free     0  lb
Mithral Chain Shirt             1100 gp 12.5  lb
Pocketed Scarf (Red)               8 gp   .5  lb
Longsword                         15 gp    4  lb
MW Composite Longbow +2          600 gp    3  lb
  Arrows (40)                      2 gp    6  lb
MW Backpack                       50 gp    4  lb
  Silk Rope (50 ft.)              10 gp    5  lb
  Winter Blanket                   5 sp    3  lb
  Empty Wand (aka A stick)                 
  Sack                             1 sp   .5  lb
  Sack                             1 sp   .5  lb
  Waterskin                        1 gp    4  lb
  Whetstone                        2 cp    1  lb
  Pan Pipe                         5 gp    3  lb
  Djembe Drum                      5 gp    3  lb
  Trail Rations (2 days)           1 gp    2  lb
  Flint and Steel                  1 gp    0  lb
Belt Pouch                         1 gp   .5  lb
  Wand of Cure Light Wound        360 gp
     (20 charges)
  Tanglefoot Bag                  50 gp    4  lb
Spell Component Pouch              5 gp    2  lb


                           Total Weight: 58.5 lb

            Light  Medium   Heavy    
Max Weight: 0-66   67-133  134-200

Finances[]

PP: 
GP: 225 + 1271 = 1496
SP: 1 + 1 = 2
CP: 8 = 8

Gems/Jewelry/Other:
0000

Details[]

      Size: Medium
    Gender: Male
       Age: 160 
    Height: 6'1
    Weight: 162
Hair Color: Golden, pulled into a pony tail that hangs to his belt and is kept
            together by 5 different colored strips of leather every 6-8 inches.
 Eye Color: Emerald Green
Skin Color: Silver

Appearance: Tall, handsome, and full of confidence, this elf has seen many years. Chaucer is not old in Elven standards, but his face is beginning to show signs of a few wrinkles on his once perfect complexion. His clothes are nothing special, Knee high Leather boots, polished to a shine, leather breeches with not a stain or scratch on them, as well as a beautifully white linen tunic. Over a white tunic is a knee-length leather coat, with a belt buckeled over top and one button half-way down his chest buttoned. A scarf of brilliant red shows itself underneath the coat. On his belt hang a few pouches, and over his shoulder is his pack, with a few instruments and a couple quivers hanging from various straps and hooks. He walks using a polished black walking stave, in reality this is his bow, but he keeps it unstrung while he is in town and not expecting danger. The hilt of a longsword is seen at his hip.


Demeanor: Chaucer is capable of laughter and frivolity, but it is rarer than it used to be and definitely does not hang around long when it comes. A difficult past full of heart ache and heart break has broken this once dashing Casanova, and he has become more somber. However, a man once consumed with his passions is now still impassioned about a few things. He sides with the downtrodden, the abused and the wronged almost to a fault, and is all too willing to give his life to defend a good creature from an evil one.


Background: Chaucer has lived a life of extremes. He ventured into this world from the fey realm of his people to learn stories, to catalog history, and to come back with stories worthy of the eternal existence of the elves. He grew intoxicated by the mortal realms luxuries, living a life of a Casanova, wooing women, living off their wealth for a time, and then moving to a different city. For nearly a century he made his mark on the Ohum River Valley. Until one day, he fell in love with a Half-Elf women named Mistiano. Living a charmed life for 30 years together, Chaucer had all but settled down, learning to hunt, to farm, and to live like a peasant.

Coming back from a hunt, Chaucer found his house, and his wife destroyed. He spent three years hunting down the river pirates who murdered his wife. He finally found his vengence a year ago, and spent the time in between mourning the loss of his wife. Now, however, with his wife buried and her murder avenged, he turns back to the reason he came to this plain. He has enjoyed all the luxuries of this realm, he has loved deeply, and he has lost horrifically. Everything that has mattered to him is gone, and so in search of something that lasts, he has returned to his love and passion for stories, for epics, for glory recorded for all the ages!

Adventure Log[]

Sunken Temple

Bloodcove Disguise

Bloodcove Disguise:
      XP Received: 1616
Treasure Received:      GP
                   0000 Gems/Jewelry
                        Items

Sunken Temple:
      XP Received: 2039
Treasure Received: 1555 GP
                   0000 Gems/Jewelry
                        Items
                  - CLW Wand (25 charges)

Level Ups[]

  Level 2:
    Class: Bard (Arcane Duelist)
      BAB: +0 to +1
     Fort: +0 to +0
      Ref: +2 to +3
     Will: +2 to +3
     Feat: Combat Casting (Arcane Duelist)
 Features: Bonus Feat
New Spell: Grease - Level 1
           Mage Hand - Cantrip
(Max-2)HP: +5 = [1d8-2 = 6] - 1 [CON]
           +7 Old Total = 12 (New Total) 
Skill Pts: +8 = [+6 (Class) +1 (INT) +1 (FC Bonus)]
           +8 Old Total = 16 (New Total)

 Level 3:
    Class: Bard (Arcane Duelist)
      BAB: +1 to +2
     Fort: +0 to +1
      Ref: +3 to +3
     Will: +3 to +3
     Feat: Precise Shot
 Features: Inspire Competence +2
New Spell: Vanish - Level 1
           Spark - Cantrip
(Max-2)HP: +5 = [1d8-2 = 6] - 1 [CON]
           12 Old Total = 17 (New Total) 
Skill Pts: +8 = [+6 (Class) +1 (INT) +1 (FC Bonus)]
           16 Old Total = 24 (New Total)

Level 4:
    Ability - +1 Charisma
    Class: Bard (Arcane Duelist)
      BAB: +2 to +3
     Fort: +0 to +1
      Ref: +3 to +4
     Will: +3 to +4
New Spell: Glitterdust - Level 2
           Heroism - Level 2
(Max-2)HP: +5 = [1d8-2 = 6] - 1 [CON]
           17 Old Total = 22 (New Total) 
Skill Pts: +8 = [+6 (Class) +1 (INT) +1 (FC Bonus)]
           24 Old Total = 32 (New Total)

Approvals[]

  • Approval (22 Sep 2010) (InVinoVeritas) Level 1
  • Approval (29 Sep 2010) (Walking Dad) Level 1
  • Approval (25 Mar 2011) (HolyMan) Level 2
  • Approval (1 June 2011) (HolyMan) Level 3
  • Approval (21 August 2011) (Mowgli) Level 4
Advertisement