Living Pathfinder RPG Wiki
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Sources

New Living Pathfinder characters are created at first level using the approved sources listed below.
Approved sources:

  • Pathfinder RPG Core Rulebook
  • Advanced Player's Guide
  • Sections of Ultimate Magic
  • Sections of Ultimate Combat
  • Sections of Advanced Race Guide
  • Sections of Ultimate Campaign (traits only)
  • Sections Of Ultimate Intrigue
  • Sections of Pathfinder Unchained
  • Sections of Occult Adventures
  • Advanced Class Guide, excluding gun-related rules [1]
  • Adventurer's Armory -- However, items from this source duplicated in the Advanced Player's Guide use the details/stats from the APG instead.
  • Ultimate Equipment -- Excluding firearms and items that enhance firearms and no items that alter or create spellblights.
  • Animal Archive -- However, the valet familiar does not gain Cooperative Crafting and retains the original Alertness feat.
  • Lore Warden fighter archetype from the Pathfinder Society Field Guide.
  • Solar Mystery oracle mystery from the Harrow Handbook [2]

Additional sources may be allowed in the future.

  • If you do not possess these books all of the information is available on the Pathfinder System Reference Documents. Remember, however, that while the online reference documents include other materials only rules as presented in the above sources are allowed.

Ability Scores

Living Pathfinder uses the Purchase system (page 15-16 Pathfinder RPG Core Rulebook) to determine ability scores. Use 20 points to purchase abilities but remember no score can drop below 7 nor go above 18 before racial adjustments. In addition, starting age does not modify ability scores negatively or positively.

Race

In addition to the Core Rulebook races, the following Bestiary or Advanced Race Guide races are available as characters:

  • Aasimar (do not gain any Outsider proficiencies)
  • Tiefling (do not gain any Outsider proficiencies)
  • Tengu
  • Wayang

The following changes are made to races:
Gnomes: The 'Obsessive' racial trait gives a +2 racial bonus on one of the following skills:

  • Appraise
  • Bluff
  • Diplomacy
  • Handle Animal
  • Linguistics
  • Profession
  • Spellcraft
  • Use Magic Device

Class

The following class modifications are to be made:

  • Alchemist: lose the 'Brew Potion' class ability and gain the 'Extra Bombs' feat.
    • Exception - Vivisectionist: Alchemists with the Vivisectionist archetype gain the 'Bleeding Attack' Rogue Talent in place of 'Brew Potion'.
  • Alchemist: Alchemists will be allowed to create Alchemical Items & Poisons as written

in their class description (specifically 'Instant Alchemy'), but they must pay full price as though they were purchasing the item.

  • Antipaladin: this class is not available for play.
  • Cavalier: 'Expert Trainer' class ability is modified as follows:
    • 'Expert Handler': The cavalier receives a bonus equal to 1/2 his cavalier level whenever he uses Handle Animal on an animal that serves as a mount.
  • Cleric: The 'Leadership' and 'Nobility' domains replace the 'Leadership' feat at 8th level for the following ability:
    • When a cleric prepares his spells for the day, he may also choose to endow his companions with superior skill. For each 4 levels a cleric possesses, he may grant 1 companion a +2 morale bonus to all skill rolls linked to a chosen ability (Strength, Dexterity, etc.) for 24 hours. The chosen ability is selected by the cleric and need not be the same for all companions affected by this power, although once chosen it cannot be changed until the following day. The cleric cannot target himself with this power. At 20th level, the bonus increases to +4.
  • Skald: replace 'Scribe Scroll' with Extra Bardsong feat
  • Witch: lose access to the 'Cauldron' hex.
  • Wizard: lose 'Scribe Scroll' bonus feat and gain the 'Spell Focus' feat for a school of their choice.
  • Wizard: Are not required to begin with all cantrips in their spellbooks (but may do so if they wish, of course).

Alignment

Only non-evil alignments are allowed to PCs. Additionally, player vs. player actions (one PC attacking another) will not be tolerated.

Skills

Crafting of any items (mundane, MW or magical) is changed to fluff only.

Feats

Main Article: Approved Feats

Characters may select feats from the allowed sources excepting those disallowed as listed below and from our list of other approved feats.

The following feats are not approved for play in LPF:

  • All Item Creation feats
  • Cooperative Crafting
  • Antagonize (from Ultimate Magic)
  • All feats related to Spellblights (UM)
  • All feats related to Words of Power (UM)
  • Grit feats or feats related to Firearms (from Ultimate Combat)

Classes that gain item creation feats as bonus feats will have them replaced with a different option. See the Class section for details.

Traits

Characters may select two traits from the allowed sources and from our list of approved traits.

The following traits are not allowed for play in LPF:

  • Paizo published Campaign traits
  • Hedge Magician
  • Natural Born Leader


General Traits: In addition, in order to streamline traits and cut down on the number of proposals to get traits in from other sources, the following are three General Traits that make up the General category. More than one trait can be chosen from the General category, but the other categories (Combat, Faith, Magic, Social, Equipment, etc) retain their maximum one choice per category restriction. Players are encouraged to add their own fluff to these General traits to describe how they affect the character.

  • Knowlegeable (. and .) ~ Choose two Knowledge skills. You gain a +1 trait bonus to both of those skills, and make one of those two Knowledge skills a permanent class skill. You can choose this trait multiple times, although you must select different Knowledge skills each time.
  • Resilient ( ) ~ Choose either Fortitude, Reflex, or Will. You gain a +1 trait bonus to that type of save. You can choose this trait multiple times, although you must select a different save category each time.
  • Capable ( ) ~Choose any one skill. You gain a +1 trait bonus to that skill and it becomes a permanent class skill. You can choose this trait multiple times, although you must select a different skill each time.

Equipment

First level characters of any class begin with 150 gold. Characters also start with one free outfit that costs 10 gold or less. Clothing worn does not count against weight for encumbrance. Masterwork and magic items (scrolls, potions, etc.) may be purchased with starting monies without rolling for it in the Mystic Pearl.

Magic Items

A list of magic items that are not in the approved sources, but have been specifically voted upon to be included.

Finishing Details

Hit Points: First level characters begin with maximum hit points for their hit die. Players must also make a notation on their character sheet specifying the method they will use to generate hit points when advancing a level. The options are Roll, using Invisible Castle and providing a link to the roll so that a judge can check it, or Maximum minus 2. Only one option may be selected and it cannot be changed later.

Animal companions and eidolons get hit points the same as PCs. Max for the first hit die, and then Max -2 or rolled. This is higher than normal RAW, but provides for greater survivability of the companion.

Animal Companion Tricks: The animal companion starts with the maximum number of tricks for its intelligence including its bonus tricks. Bonus tricks earned at leveling are learned immediately. Time was considered spent in training as it's master approached leveling.

Languages: Characters may select from their list of racially permitted languages or from Living Pathfinder's list of approved languages if it has been added to their list of languages. In addition to racial languages and Common (aka Low Landellian or Venzan), each character originating from outside Venza gets one free regional language to speak (see the above-linked page for full details on regional languages).

Character Background: We CANNOT use the setting of Golarion in our games. We are creating our own setting and gods here on this wiki and in the LPF forums at ENWorld. Please do not write your character history with references to Golarion nations, gods, or any other Golarion specific setting detail. If you do, you will only have to remove it and that will slow down the process of character approval and delay your ability to join an adventure.

Character backgrounds are by default 'Closed' meaning that they are protected from meddling by DMs. If you would like your character background to be open to DMs to use when planning adventures, add the 'Open' note to the basic information box on the character sheet.

Character Sheet

  1. Log into the Living Pathfinder RPG Wiki and use the 'Contribute' drop down box to 'Add a Page' with the name "Character Name (Player Name)" - where the names of your character and ENWorld User Name would be inserted in the appropriate places. The 'Contribute' button is in the top right corner of the page. Use the 'Create a Blank Page' option when it is presented.
  2. When the page comes up, put the following into the text area:
    {{subst:LPF Character}}
  3. Save the page. (This places the Character Sheet Template on your page)
  4. Edit the page and type in your character information between the < pre > and < /pre > tags in each section. Note that for accurate editing you'll have to click the 'Edit Page' link and then the 'Source' button in the upper right corner. You can also edit one section of the sheet at a time (handy for level ups), but you'll still have to use the 'Source' button.
  5. To make additions to a section (e.g. to add an additional weapon to the 'Weapon Stats' section, simply copy the relevant portion of that section and paste it in the appropriate place. You may delete lines that reference things not relevant to your character (e.g. 'Class 02' or 'Weapon 02') from the sheet if you wish. They are included to indicate the method for adding a class if you choose to multiclass when you level up. If you choose to delete them you can reference the Template (link is on the Home page under 'Player's Guide' section) to see how to add them back in later.
  6. Save the sheet, add the category 'Awaiting Approval' at the bottom of your character sheet, and put a post in the Character Submission Thread with a link to your character, indicating that you're submitting for approval. If you don't finish the character on the first go please add the category 'In Progress/Character'; it can be changed to the 'Awaiting Approval' category when the character is finished.
  7. Judges will look at the character, and post requests for changes in the 'Character Submission Thread' discussion. Once requests from both reviewing judges have been resolved, the judges will indicate 'Approved' at the bottom of the wiki sheet and add the category 'Approved Characters' to the character.
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