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Race: Human |
Race: Human |
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Class: Fighter (Crossbowman) |
Class: Fighter (Crossbowman) |
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− | Level: |
+ | Level: 03 |
− | Experience: |
+ | Experience: 3,522 |
Alignment: Neutral Good |
Alignment: Neutral Good |
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Languages: Common |
Languages: Common |
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Deity: Venzan Pantheon |
Deity: Venzan Pantheon |
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</pre> |
</pre> |
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+ | <!-- The next block is used to build dynamic pages of where the character is. --> |
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+ | <!-- If the class and level field is kept up to date, one only needs to change --> |
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+ | <!-- the category which contains their game name to move from one game to --> |
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+ | <!-- another, or "The Dunn Wright Inn". Try to keep the names and class lines --> |
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+ | <!-- to 20 characters wide or less. Complicated strings like class 1<br>class 2 --> |
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+ | <!-- can be used to do multiline class displays. If you do no have an eidolon, --> |
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⚫ | |||
+ | {{Char_Info_DIV |
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+ | |Friendly_Name=Darreo Naccarelli |
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+ | |Player_Name=HolyMan |
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+ | |Picture_Filename=Darreo.jpg |
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+ | |Class_and_Level=Fighter 3 |
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+ | |Eidolon_Name= |
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+ | |Eidolon_Form= |
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+ | |Eidolon_Filename= |
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+ | |Eidolon_Level= |
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+ | }} |
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===Abilities=== |
===Abilities=== |
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Line 25: | Line 42: | ||
===Combat Statistics=== |
===Combat Statistics=== |
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<pre> |
<pre> |
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− | (Roll HP) HP: |
+ | (Roll HP) HP: 22 = [3d10 (22) + CON (00) + FC (00)] (Fighter) |
− | AC: 17 = [10 + DEX (03) + Armor (03) + Shield (00) + Dodge (01)] |
+ | AC: 17 = [10 + DEX (03*) + Armor (03) + Shield (00) + Dodge (01)] |
− | AC Touch: 14 = [10 + DEX (03) + Dodge (01)] |
+ | AC Touch: 14 = [10 + DEX (03*) + Dodge (01)] |
AC Flatfooted: 13 = [10 + Armor (03) + Shield (00) + Misc (00)] |
AC Flatfooted: 13 = [10 + Armor (03) + Shield (00) + Misc (00)] |
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INIT: +05 = [DEX (05) + Misc (00)] |
INIT: +05 = [DEX (05) + Misc (00)] |
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− | BAB: + |
+ | BAB: +03 = [Fighter (03)] |
− | CMB: + |
+ | CMB: +03 = [BAB (03) + STR (00) + Misc (00)] |
− | CMD: |
+ | CMD: 19 = [10 + BAB (03) + STR (00) + DEX (05) + Dodge (01)] |
− | Fortitude: + |
+ | Fortitude: +03 = [Fighter (03) + CON (00) + Misc (00)] |
− | Reflex: + |
+ | Reflex: +06 = [Fighter (01) + DEX (05) + Misc (00)] |
− | Will: + |
+ | Will: +02 = [Fighter (01) + WIS (01) + Misc (01**)] |
− | Speed: 20' |
+ | Speed: 20'/30' |
Damage Reduction: 00/Any |
Damage Reduction: 00/Any |
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Spell Resistance: 00 |
Spell Resistance: 00 |
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+ | |||
+ | * Dex max lowered due to load |
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+ | ** Additional +1 vs. fear (Bravery class feature) |
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</pre> |
</pre> |
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Line 44: | Line 64: | ||
* Please specify the nature of Special and Miscellaneous Adjustments |
* Please specify the nature of Special and Miscellaneous Adjustments |
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<pre> |
<pre> |
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+ | Caslora: heirloom weapon (heavy repeating crossbow) |
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⚫ | |||
− | + | Attack: +10 = [BAB (03) + DEX (05) + MW (01) + Feat (01)] |
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− | + | Damage: 1d10(P), Crit: 20/x2 Range: 120' |
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− | + | Special: Deadly Aim, -1 to hit for +2 dmg |
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− | + | Special: PBS, +1 to hit and dmg within 30' |
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+ | Special: Misc = Heirloom Weapon |
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⚫ | |||
+ | Special: +2 damage (1/2 Dex) on readied attack (Deadeye) |
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⚫ | |||
+ | |||
⚫ | |||
+ | Mace,light: |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
+ | Dagger(melee): |
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⚫ | |||
⚫ | |||
+ | |||
+ | Dagger(thrown): |
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⚫ | |||
⚫ | |||
+ | Special: Deadly Aim, -1 to hit for +2 dmg |
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+ | Special: PBS, +1 to hit and dmg within 30' |
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+ | |||
</pre> |
</pre> |
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Line 71: | Line 103: | ||
<u>Fighter (Crossbowman)</u><pre> |
<u>Fighter (Crossbowman)</u><pre> |
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Armor/Weapons: Prof. with all simple and martial weapons |
Armor/Weapons: Prof. with all simple and martial weapons |
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− | Prof. with all armor and shields |
+ | Prof. with all armor and shields |
+ | |||
Bonus Feats: Gain an additional feat* at first lvl |
Bonus Feats: Gain an additional feat* at first lvl |
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and every even lvl thereafter |
and every even lvl thereafter |
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+ | |||
− | Weapon Mastery(Ex): Heavy Repeating Crossbow |
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+ | Bravery (+1): +1 bonus on Will saves vs fear |
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+ | |||
+ | Deadshot: Attacks made with a crossbow as a readied |
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+ | action, add 1/2 the crossbowman's Dexterity |
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+ | bonus (minimum +1) onto the damage roll. |
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+ | |||
+ | This ability replaces Armor Training 1. |
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+ | |||
* feat must be chosen from those listed as "fighter bonus feats" |
* feat must be chosen from those listed as "fighter bonus feats" |
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Line 83: | Line 124: | ||
Dodge (Human Bonus): +1 dodge bonus to AC |
Dodge (Human Bonus): +1 dodge bonus to AC |
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Lose bonus if ever denied DEX bonus to AC |
Lose bonus if ever denied DEX bonus to AC |
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+ | |||
Weapon Focus (1st LVL): - Heavy Repeating Crossbow - |
Weapon Focus (1st LVL): - Heavy Repeating Crossbow - |
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+1 to hit with Heavy Repeating Crossbows |
+1 to hit with Heavy Repeating Crossbows |
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+ | |||
Deadly Aim (fighter LVL1): Trade to hit bonus on all ranged attack rolls |
Deadly Aim (fighter LVL1): Trade to hit bonus on all ranged attack rolls |
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to gain extra damage to all ranged damage rolls |
to gain extra damage to all ranged damage rolls |
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Current stats: -1 to hit/+2 dmg |
Current stats: -1 to hit/+2 dmg |
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Does not apply to ranged touch attacks or attacks |
Does not apply to ranged touch attacks or attacks |
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− | that do |
+ | that do not deal HP damage |
+ | |||
+ | Point Blank Shot: +1 to hit and damage with a range weapon if within |
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+ | (fighter LVL2) 30 feet |
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+ | |||
+ | Mobility (3rd LVL): Gets a +4 dodge bonus to Armor Class against attacks |
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⚫ | |||
+ | a threatened area. A condition that makes you lose |
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⚫ | |||
⚫ | |||
+ | |||
+ | Dodge bonuses stack with each other, unlike most |
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⚫ | |||
</pre> |
</pre> |
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===Traits=== |
===Traits=== |
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<pre> |
<pre> |
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− | Heirloom Weapon(Equipment): |
+ | Heirloom Weapon(Equipment): proficiency with specific weapon (The G.U.N.) |
⚫ | |||
⚫ | |||
Highlander(Regional): +1 trait bonus to Stealth checks, and |
Highlander(Regional): +1 trait bonus to Stealth checks, and |
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===Skills=== |
===Skills=== |
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<pre> |
<pre> |
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− | Skill Points: |
+ | Skill Points: 09 = [Base (02) - INT (01)/Level; FC (03), Human (03)] (Fighter) |
Skills Total Rank CS Ability ACP Misc |
Skills Total Rank CS Ability ACP Misc |
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Line 112: | Line 165: | ||
Appraise -1 0 0 -1 +0 |
Appraise -1 0 0 -1 +0 |
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Bluff 00 0 0 0 +0 |
Bluff 00 0 0 0 +0 |
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− | Climb |
+ | Climb 01 1 3 0 -3 +0 |
Craft ( ) -1 0 0 -1 +0 |
Craft ( ) -1 0 0 -1 +0 |
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Diplomacy 00 0 0 0 +0 |
Diplomacy 00 0 0 0 +0 |
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Line 121: | Line 174: | ||
Handle Animal 0 0 0 +0 |
Handle Animal 0 0 0 +0 |
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Heal 01 0 0 1 +0 |
Heal 01 0 0 1 +0 |
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− | Intimidate |
+ | Intimidate 04 1 3 0 +0 |
Knowledge (Arcana) 0 0 -1 +0 |
Knowledge (Arcana) 0 0 -1 +0 |
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Knowledge (Dngnrng) 0 0 -1 +0 |
Knowledge (Dngnrng) 0 0 -1 +0 |
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− | Knowledge (Engnrng) |
+ | Knowledge (Engnrng) 03 1 3 -1 +0 |
Knowledge (Geography) 0 0 -1 +0 |
Knowledge (Geography) 0 0 -1 +0 |
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Knowledge (History) 0 0 -1 +0 |
Knowledge (History) 0 0 -1 +0 |
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Sleight of Hand 0 0 5 -3 +0 |
Sleight of Hand 0 0 5 -3 +0 |
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Spellcraft 0 0 -1 +0 |
Spellcraft 0 0 -1 +0 |
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− | Stealth |
+ | Stealth 09 3 3 5 -3 +1[trait] |
Survival 05 1 3 1 +0 |
Survival 05 1 3 1 +0 |
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− | Swim |
+ | Swim 01 1 3 0 -3 +0 |
Use Magic Device 0 0 0 +0 |
Use Magic Device 0 0 0 +0 |
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</pre> |
</pre> |
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<pre> |
<pre> |
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Equipment Cost Weight |
Equipment Cost Weight |
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⚫ | |||
Studded leather 25 gp 20 lb |
Studded leather 25 gp 20 lb |
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Mace, light 05 gp 04 lb |
Mace, light 05 gp 04 lb |
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Daggers(2) 04 gp 02 lb |
Daggers(2) 04 gp 02 lb |
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− | + | Caslora* 750 gp 12 lb |
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Ammo (20) 04 gp 04 lb |
Ammo (20) 04 gp 04 lb |
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+ | +1 bolts(5) 1,031 gp 01 lb |
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Signet Ring 05 gp 00 lb |
Signet Ring 05 gp 00 lb |
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− | + | Blanket .20 gp 01 lb |
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− | + | Explorer's Outfit 00 gp 00 lb |
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− | - |
+ | -earplugs .03 gp 00 lb |
+ | -skeleton key 85 gp 00 lb |
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+ | -whistle .80 gp 00 lb |
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+ | -mw thieve's tools 100 gp 02 lb |
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+ | -alchemical solvent 20 gp .5 lb |
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+ | -antiplague 50 gp 00 lb |
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+ | -bladeguard 40 gp 00 lb |
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+ | -bloodblock(4 doses) 100 gp 00 lb |
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+ | -flash powder 50 gp 00 lb |
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+ | -smoke pellets(2) 50 gp 00 lb |
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+ | -thunderstone 30 gp 01 lb |
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+ | -compass 10 gp .5 lb |
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+ | MW Backpack 50 gp 04 lb |
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+ | -rations(2 days) 01 gp 02 lb |
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-waterskin 01 gp 04 lb |
-waterskin 01 gp 04 lb |
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− | - |
+ | -everburning torch 110 gp 01 lb |
− | - |
+ | -powder(2) .02 gp 01 lb |
− | + | -distilled terrap sap 30 gp .5 lb |
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+ | -itching powder 60 gp 02 lb |
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+ | -liquid ice 40 gp 02 lb |
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+ | -alchemist's fire(2) 40 gp 02 lb |
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+ | -fuse grenade 100 gp 01 lb |
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+ | -potion(rope trick) 300 gp 00 lb |
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+ | Scroll Case 01 gp .5 lb |
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+ | -marbles .10 gp 2 lb |
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+ | Belt Pouch 01 gp .5 lb |
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-whetstone .02 gp 01 lb |
-whetstone .02 gp 01 lb |
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− | -tindertwigs(10) 10 gp 00 lb |
+ | -tindertwigs(10) 10 gp 00 lb |
+ | -keros oil 05 gp 00 lb |
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+ | -elixir of hiding 250 gp 00 lb |
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+ | -potions(cure light)x2 100 gp 00 lb |
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+ | Total Weight: 71.5 lb |
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+ | Load: medium |
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⚫ | |||
⚫ | |||
Light Medium Heavy |
Light Medium Heavy |
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− | Max Weight: 0-38 39-76 77-115 |
+ | Max Weight: 0-38 39-76 77-115 |
+ | w/MW BK: 0-43 44-86 87-130 |
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+ | |||
+ | * heavy repeating crossbow (made masterwork via spell thus the extra 50 gp) |
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</pre> |
</pre> |
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<pre> |
<pre> |
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PP: 00 |
PP: 00 |
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− | GP: |
+ | GP: 09 |
SP: 08 |
SP: 08 |
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− | CP: |
+ | CP: 11 |
Gems/Jewelry/Other: |
Gems/Jewelry/Other: |
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+ | obsidian (10gp) |
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− | 0000 |
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− | |||
− | Note: Starting GP 510 |
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</pre> |
</pre> |
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===Adventure Log=== |
===Adventure Log=== |
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+ | [http://www.enworld.org/forum/playing-game/304921-howling-night-temple-hinotheus.html Howling Night (DM:SJRSamurai)] |
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<pre> |
<pre> |
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− | Total XP: |
+ | Total XP: 2,052 |
− | Total GP: |
+ | Total GP: 2,029.33 |
− | Treasure and Items: </pre> |
+ | Treasure and Items: none</pre> |
<u>DM Credits</u> |
<u>DM Credits</u> |
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<pre> |
<pre> |
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− | DMC added to character: |
+ | DMC added to character: 7 @ 1st LvL |
− | Total XP: |
+ | Total XP: 1,470 |
− | Total GP: |
+ | Total GP: 1,260 |
Credits From: |
Credits From: |
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2 - Kobolds Keep |
2 - Kobolds Keep |
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+ | 5 - Bats in the Belfry |
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</pre> |
</pre> |
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Line 293: | Line 373: | ||
Level 2: |
Level 2: |
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Class: Fighter (Crossbowman) |
Class: Fighter (Crossbowman) |
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− | BAB: + |
+ | BAB: +1 to +2 |
− | Fort: + |
+ | Fort: +2 to +3 |
Ref: +0 to +0 |
Ref: +0 to +0 |
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Will: +0 to +0 |
Will: +0 to +0 |
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− | Feat: |
+ | Feat: Point Blank Shot |
− | Features: |
+ | Features: bonus figther feat, bravery +1 |
+ | HP: +7 = http://invisiblecastle.com/roller/view/2986063/ |
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− | HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen) |
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− | Skill Pts: + |
+ | Skill Pts: +3 = +2 (Class) -1 (INT) +1 (Human) +1 (FC) + 3 (old total) |
− | + | = 6 (New Total) |
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+ | Skills: Know(engineering), Swim, Intimidate |
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+ | |||
+ | Level 3: |
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+ | Class: Fighter (Crossbowman) |
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+ | BAB: +2 to +3 |
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+ | Fort: +3 to +3 |
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+ | Ref: +0 to +1 |
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+ | Will: +0 to +1 |
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+ | Feat: Mobility |
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+ | Features: Deadshot |
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+ | HP: (17) +5 = http://invisiblecastle.com/roller/view/3499687/ |
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+ | Skill Pts: +3 = +2 (Class) -1 (INT) +1 (Human) +1 (FC) + 6 (old total) |
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+ | = 09 (New Total) |
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+ | Skills: Climb, Stealth(two points) |
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</pre> |
</pre> |
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===Approvals=== |
===Approvals=== |
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*Approval (3/1/11) (galahad0430) level 1 |
*Approval (3/1/11) (galahad0430) level 1 |
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− | *Approval ( |
+ | *Approval (Mar. 12, 2011) (Aldern Foxglove) level 1 |
+ | * Approval (Apr 24, 2011) (GlassEye) level 2 |
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⚫ | |||
+ | * Approval (May 8, 2012) (jkason) level 3 |
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⚫ |
Latest revision as of 20:29, 14 March 2013
Basic Information[]
Race: Human Class: Fighter (Crossbowman) Level: 03 Experience: 3,522 Alignment: Neutral Good Languages: Common Deity: Venzan Pantheon
Abilities[]
- Please indicate Racial and Level Adjustments
STR: 11 +0 (01 pts) DEX: 20 +5 (17 pts) +2 racial adj. CON: 10 +0 (00 pts) INT: 09 -1 (-1 pts) WIS: 12 +1 (02 pts) CHA: 11 +0 (01 pts)
Combat Statistics[]
(Roll HP) HP: 22 = [3d10 (22) + CON (00) + FC (00)] (Fighter) AC: 17 = [10 + DEX (03*) + Armor (03) + Shield (00) + Dodge (01)] AC Touch: 14 = [10 + DEX (03*) + Dodge (01)] AC Flatfooted: 13 = [10 + Armor (03) + Shield (00) + Misc (00)] INIT: +05 = [DEX (05) + Misc (00)] BAB: +03 = [Fighter (03)] CMB: +03 = [BAB (03) + STR (00) + Misc (00)] CMD: 19 = [10 + BAB (03) + STR (00) + DEX (05) + Dodge (01)] Fortitude: +03 = [Fighter (03) + CON (00) + Misc (00)] Reflex: +06 = [Fighter (01) + DEX (05) + Misc (00)] Will: +02 = [Fighter (01) + WIS (01) + Misc (01**)] Speed: 20'/30' Damage Reduction: 00/Any Spell Resistance: 00 * Dex max lowered due to load ** Additional +1 vs. fear (Bravery class feature)
Weapon Statistics[]
- Please specify the nature of Special and Miscellaneous Adjustments
Caslora: heirloom weapon (heavy repeating crossbow) Attack: +10 = [BAB (03) + DEX (05) + MW (01) + Feat (01)] Damage: 1d10(P), Crit: 20/x2 Range: 120' Special: Deadly Aim, -1 to hit for +2 dmg Special: PBS, +1 to hit and dmg within 30' Special: Misc = Heirloom Weapon Special: +2 damage (1/2 Dex) on readied attack (Deadeye) Mace,light: Attack: +03 = [BAB (03) + STR (00) + Misc (00)] Damage: 1d6(B), Crit: 20/x2 Dagger(melee): Attack: +03 = [BAB (03) + STR (00) + Misc (00)] Damage: 1d4(P/S), Crit: 19-20/x2 Dagger(thrown): Attack: +08 = [BAB (03) + DEX (05) + Misc (00)] Damage: 1d4(P/S), Crit: 19-20/x2 Range: 10' Special: Deadly Aim, -1 to hit for +2 dmg Special: PBS, +1 to hit and dmg within 30'
Racial Features[]
Ability Adjustments: +2 (Dexterity) Size: Medium Speed: 30' Favored Class: Fighter (Crossbowman) Bonus Feat: One extra feat at 1st lvl (Dodge) Skilled: +1 skill rank at each level Languages: Common only to start
Class Features[]
Fighter (Crossbowman)
Armor/Weapons: Prof. with all simple and martial weapons Prof. with all armor and shields Bonus Feats: Gain an additional feat* at first lvl and every even lvl thereafter Bravery (+1): +1 bonus on Will saves vs fear Deadshot: Attacks made with a crossbow as a readied action, add 1/2 the crossbowman's Dexterity bonus (minimum +1) onto the damage roll. This ability replaces Armor Training 1. * feat must be chosen from those listed as "fighter bonus feats"
Feats[]
Dodge (Human Bonus): +1 dodge bonus to AC Lose bonus if ever denied DEX bonus to AC Weapon Focus (1st LVL): - Heavy Repeating Crossbow - +1 to hit with Heavy Repeating Crossbows Deadly Aim (fighter LVL1): Trade to hit bonus on all ranged attack rolls to gain extra damage to all ranged damage rolls Current stats: -1 to hit/+2 dmg Does not apply to ranged touch attacks or attacks that do not deal HP damage Point Blank Shot: +1 to hit and damage with a range weapon if within (fighter LVL2) 30 feet Mobility (3rd LVL): Gets a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Dodge bonuses stack with each other, unlike most types of bonuses.
Traits[]
Heirloom Weapon(Equipment): proficiency with specific weapon (The G.U.N.) Highlander(Regional): +1 trait bonus to Stealth checks, and Stealth is always considered a class skill bonus is +2 in hilly or rocky areas
Skills[]
Skill Points: 09 = [Base (02) - INT (01)/Level; FC (03), Human (03)] (Fighter) Skills Total Rank CS Ability ACP Misc Acrobatics 02 0 0 5 -3 +0 Appraise -1 0 0 -1 +0 Bluff 00 0 0 0 +0 Climb 01 1 3 0 -3 +0 Craft ( ) -1 0 0 -1 +0 Diplomacy 00 0 0 0 +0 Disable Device 03 1 0 5 -3 +0 Disguise 00 0 0 0 +0 Escape Artist 02 0 0 5 -3 +0 Fly 02 0 0 5 -3 +0 Handle Animal 0 0 0 +0 Heal 01 0 0 1 +0 Intimidate 04 1 3 0 +0 Knowledge (Arcana) 0 0 -1 +0 Knowledge (Dngnrng) 0 0 -1 +0 Knowledge (Engnrng) 03 1 3 -1 +0 Knowledge (Geography) 0 0 -1 +0 Knowledge (History) 0 0 -1 +0 Knowledge (Local) 0 0 -1 +0 Knowledge (Nature) 0 0 -1 +0 Knowledge (Nobility) 0 0 -1 +0 Knowledge (Planes) 0 0 -1 +0 Knowledge (Religion) 0 0 -1 +0 Linguistics 0 0 -1 +0 Perception 01 0 0 1 +0 Perform ( ) 00 0 0 0 +0 Profession ( ) 0 0 1 +0 Ride 02 0 0 5 -3 +0 Sense Motive 01 0 0 1 +0 Sleight of Hand 0 0 5 -3 +0 Spellcraft 0 0 -1 +0 Stealth 09 3 3 5 -3 +1[trait] Survival 05 1 3 1 +0 Swim 01 1 3 0 -3 +0 Use Magic Device 0 0 0 +0
Equipment[]
Equipment Cost Weight Studded leather 25 gp 20 lb Mace, light 05 gp 04 lb Daggers(2) 04 gp 02 lb Caslora* 750 gp 12 lb Ammo (20) 04 gp 04 lb +1 bolts(5) 1,031 gp 01 lb Signet Ring 05 gp 00 lb Blanket .20 gp 01 lb Explorer's Outfit 00 gp 00 lb -earplugs .03 gp 00 lb -skeleton key 85 gp 00 lb -whistle .80 gp 00 lb -mw thieve's tools 100 gp 02 lb -alchemical solvent 20 gp .5 lb -antiplague 50 gp 00 lb -bladeguard 40 gp 00 lb -bloodblock(4 doses) 100 gp 00 lb -flash powder 50 gp 00 lb -smoke pellets(2) 50 gp 00 lb -thunderstone 30 gp 01 lb -compass 10 gp .5 lb MW Backpack 50 gp 04 lb -rations(2 days) 01 gp 02 lb -waterskin 01 gp 04 lb -everburning torch 110 gp 01 lb -powder(2) .02 gp 01 lb -distilled terrap sap 30 gp .5 lb -itching powder 60 gp 02 lb -liquid ice 40 gp 02 lb -alchemist's fire(2) 40 gp 02 lb -fuse grenade 100 gp 01 lb -potion(rope trick) 300 gp 00 lb Scroll Case 01 gp .5 lb -marbles .10 gp 2 lb Belt Pouch 01 gp .5 lb -whetstone .02 gp 01 lb -tindertwigs(10) 10 gp 00 lb -keros oil 05 gp 00 lb -elixir of hiding 250 gp 00 lb -potions(cure light)x2 100 gp 00 lb Total Weight: 71.5 lb Load: medium Light Medium Heavy Max Weight: 0-38 39-76 77-115 w/MW BK: 0-43 44-86 87-130 * heavy repeating crossbow (made masterwork via spell thus the extra 50 gp)
Finances[]
PP: 00 GP: 09 SP: 08 CP: 11 Gems/Jewelry/Other: obsidian (10gp)
Details[]
Size: Medium Gender: Male Age: 33 Height: 5-10" Weight: 155lbs Hair Color: Dark brown Eye Color: Brown Skin Color: light Appearance: Shoulder length hair and usually stubble about his chin, looks gruff and unkempt. His clothes look slept in and in need of their weekly cleaning. Demeanor: silent and reserved, he is good to his friends but it is hard for him to make friends Darreo is distrusting till a person proves themselves.
Background[]
Born to a wealthy family Darreo had never a want for anything in his childhood. He was prehaps to sheltered and pampered because the man he was turning into was anything but noble. And he took to skipping lessons and not following up on his studies, having tutors beaten for lying (even though they were not) should they tell of a missed session to his father. It was in his early 20's that he fell in love and his first indoctrination into not getting what he wanted started. She was out of Darreo's league in so many ways and when he asked to court her it was evident her father was against it. Sending her away really tore at Darreo's soul and it wasn't long before he set out to find the love he lost. Traveling most of the country and the neighboring Landel Baronies for almost ten years the young Darreo was soon gone and in his place an older and a little wiser man stood. Defeated he slumped back to Venza to discovery another heart ache. For while he was gone his family had fallin into ruin. His father had made some bad investments and when he finally had to turn over his home to pay the debtors he took his and his wife's life instead of living as a pauper. They only thing left of the Naccarelli estate was a note rolled up in his father's old ring and a wierd looking crossbow ingraved with the letters G.U.N. across the stalk. Taking both, Darreo spent a few months in drink(almost selling the weapon) but thought better of it and instead finally followed the directions left on the simple pieces of crumpled paper penned in his fathers hand. "Find Revalin Dussely. His ideals will change the world." Revalin Dussely - Inventor, Scientist, Phiolspher, and another noble fallin from grace. To Darreo's surprise Revalin was a gnome, and living in a shanty near the Planks District. "What do you want?" the short gnome with long sideburns and a longer mustache asked to the knocking of his door. "I wish to speak with Revalin Dussely." Darreo said looking over the gnomes head into a room filled with gizmo's and cantraptions of all sorts. "Well then you have and I am busy, perhaps you should come back in a month or so..." Revalin started to say looking at Darreo. He stopped when his eyes fell on the weapon over the man's shoulder. "What is that?" "What? Oh this." Darreo says still looking over the gnomes head. "It doesn't work. It's some kind of crossbow with no way to load it. If your Revalin than you knew my father he said to find you." The gnome had gone silent and his eyes began to shine with unshed tears. "I did know him and I am Revalin. Come in, come in and bring the GUN with you." he said turning and walking up to a work bench. "GUN?" Darreo said "What is a GUN?" he asked taking the crossbow from his back and placing it on the table at Revalin's urging. "Why this is, see." Revalin says pointing at the three letters on the stock. "G - Gnomish, U - Underlauncher, N - Nonpowder." he shook his head as he gazed longingly at the weapon. "Wanna see how it works?"
Adventure Log[]
Total XP: 2,052 Total GP: 2,029.33 Treasure and Items: none
DM Credits
DMC added to character: 7 @ 1st LvL Total XP: 1,470 Total GP: 1,260 Credits From: 2 - Kobolds Keep 5 - Bats in the Belfry
Level Ups[]
Level 2: Class: Fighter (Crossbowman) BAB: +1 to +2 Fort: +2 to +3 Ref: +0 to +0 Will: +0 to +0 Feat: Point Blank Shot Features: bonus figther feat, bravery +1 HP: +7 = http://invisiblecastle.com/roller/view/2986063/ Skill Pts: +3 = +2 (Class) -1 (INT) +1 (Human) +1 (FC) + 3 (old total) = 6 (New Total) Skills: Know(engineering), Swim, Intimidate Level 3: Class: Fighter (Crossbowman) BAB: +2 to +3 Fort: +3 to +3 Ref: +0 to +1 Will: +0 to +1 Feat: Mobility Features: Deadshot HP: (17) +5 = http://invisiblecastle.com/roller/view/3499687/ Skill Pts: +3 = +2 (Class) -1 (INT) +1 (Human) +1 (FC) + 6 (old total) = 09 (New Total) Skills: Climb, Stealth(two points)
Approvals[]
- Approval (3/1/11) (galahad0430) level 1
- Approval (Mar. 12, 2011) (Aldern Foxglove) level 1
- Approval (Apr 24, 2011) (GlassEye) level 2
- Approval (May 8, 2012) (jkason) level 3