Living Pathfinder RPG Wiki
 
(45 intermediate revisions by 7 users not shown)
Line 5: Line 5:
 
Race: Human
 
Race: Human
 
Class: Fighter (Crossbowman)
 
Class: Fighter (Crossbowman)
Level: 01
+
Level: 03
Experience: 420
+
Experience: 3,522
 
Alignment: Neutral Good
 
Alignment: Neutral Good
 
Languages: Common
 
Languages: Common
 
Deity: Venzan Pantheon
 
Deity: Venzan Pantheon
 
</pre>
 
</pre>
  +
<!-- The next block is used to build dynamic pages of where the character is. -->
  +
<!-- If the class and level field is kept up to date, one only needs to change -->
  +
<!-- the category which contains their game name to move from one game to -->
  +
<!-- another, or "The Dunn Wright Inn". Try to keep the names and class lines -->
  +
<!-- to 20 characters wide or less. Complicated strings like class 1<br>class 2 -->
  +
<!-- can be used to do multiline class displays. If you do no have an eidolon, -->
 
<!-- pet or familiar you leave those fields blank. -->
  +
{{Char_Info_DIV
  +
|Friendly_Name=Darreo Naccarelli
  +
|Player_Name=HolyMan
  +
|Picture_Filename=Darreo.jpg
  +
|Class_and_Level=Fighter 3
  +
|Eidolon_Name=
  +
|Eidolon_Form=
  +
|Eidolon_Filename=
  +
|Eidolon_Level=
  +
}}
   
 
===Abilities===
 
===Abilities===
Line 25: Line 42:
 
===Combat Statistics===
 
===Combat Statistics===
 
<pre>
 
<pre>
(Roll HP) HP: 10 = [1d10 + CON (00) + FC (00)] (Fighter)
+
(Roll HP) HP: 22 = [3d10 (22) + CON (00) + FC (00)] (Fighter)
AC: 17 = [10 + DEX (03) + Armor (03) + Shield (00) + Dodge (01)]
+
AC: 17 = [10 + DEX (03*) + Armor (03) + Shield (00) + Dodge (01)]
AC Touch: 14 = [10 + DEX (03) + Dodge (01)]
+
AC Touch: 14 = [10 + DEX (03*) + Dodge (01)]
 
AC Flatfooted: 13 = [10 + Armor (03) + Shield (00) + Misc (00)]
 
AC Flatfooted: 13 = [10 + Armor (03) + Shield (00) + Misc (00)]
 
INIT: +05 = [DEX (05) + Misc (00)]
 
INIT: +05 = [DEX (05) + Misc (00)]
BAB: +01 = [Fighter (01)]
+
BAB: +03 = [Fighter (03)]
CMB: +01 = [BAB (01) + STR (00) + Misc (00)]
+
CMB: +03 = [BAB (03) + STR (00) + Misc (00)]
CMD: 16 = [10 + BAB (01) + STR (00) + DEX (05) + Misc (00)]
+
CMD: 19 = [10 + BAB (03) + STR (00) + DEX (05) + Dodge (01)]
Fortitude: +02 = [Fighter (02) + CON (00) + Misc (00)]
+
Fortitude: +03 = [Fighter (03) + CON (00) + Misc (00)]
Reflex: +05 = [Fighter (00) + DEX (05) + Misc (00)]
+
Reflex: +06 = [Fighter (01) + DEX (05) + Misc (00)]
Will: +01 = [Fighter (00) + WIS (01) + Misc (00)]
+
Will: +02 = [Fighter (01) + WIS (01) + Misc (01**)]
Speed: 20'
+
Speed: 20'/30'
 
Damage Reduction: 00/Any
 
Damage Reduction: 00/Any
 
Spell Resistance: 00
 
Spell Resistance: 00
  +
  +
* Dex max lowered due to load
  +
** Additional +1 vs. fear (Bravery class feature)
 
</pre>
 
</pre>
   
Line 44: Line 64:
 
* Please specify the nature of Special and Miscellaneous Adjustments
 
* Please specify the nature of Special and Miscellaneous Adjustments
 
<pre>
 
<pre>
  +
Caslora: heirloom weapon (heavy repeating crossbow)
The G.U.N.: Attack: +09 = [BAB (01) + DEX (05) + Misc (02) + Feat (01)]
 
Damage: 1d10(P), Crit: 20/x2 Range: 120'
+
Attack: +10 = [BAB (03) + DEX (05) + MW (01) + Feat (01)]
Special: Deadly Aim, -1 to hit for +2 dmg
+
Damage: 1d10(P), Crit: 20/x2 Range: 120'
Special: Misc = +1 MW weapon and +1 trait bonus to hit
+
Special: Deadly Aim, -1 to hit for +2 dmg
Mace,light: Attack: +01 = [BAB (01) + STR (00) + Misc (00)]
+
Special: PBS, +1 to hit and dmg within 30'
  +
Special: Misc = Heirloom Weapon
Damage: 1d6(B), Crit: 20/x2
 
  +
Special: +2 damage (1/2 Dex) on readied attack (Deadeye)
Dagger(melee): Attack: +01 = [BAB (01) + STR (00) + Misc (00)]
 
  +
Damage: 1d4(P/S), Crit: 19-20/x2
 
  +
Mace,light:
Dagger(thrown): Attack: +06 = [BAB (01) + DEX (05) + Misc (00)]
 
 
Attack: +03 = [BAB (03) + STR (00) + Misc (00)]
Damage: 1d4(P/S), Crit: 19-20/x2 Range: 10'
 
 
Damage: 1d6(B), Crit: 20/x2
  +
  +
Dagger(melee):
 
Attack: +03 = [BAB (03) + STR (00) + Misc (00)]
 
Damage: 1d4(P/S), Crit: 19-20/x2
  +
  +
Dagger(thrown):
 
Attack: +08 = [BAB (03) + DEX (05) + Misc (00)]
 
Damage: 1d4(P/S), Crit: 19-20/x2 Range: 10'
  +
Special: Deadly Aim, -1 to hit for +2 dmg
  +
Special: PBS, +1 to hit and dmg within 30'
  +
 
</pre>
 
</pre>
   
Line 71: Line 103:
 
<u>Fighter (Crossbowman)</u><pre>
 
<u>Fighter (Crossbowman)</u><pre>
 
Armor/Weapons: Prof. with all simple and martial weapons
 
Armor/Weapons: Prof. with all simple and martial weapons
Prof. with all armor and shields
+
Prof. with all armor and shields
  +
 
Bonus Feats: Gain an additional feat* at first lvl
 
Bonus Feats: Gain an additional feat* at first lvl
 
and every even lvl thereafter
 
and every even lvl thereafter
  +
Weapon Mastery(Ex): Heavy Repeating Crossbow
 
  +
Bravery (+1): +1 bonus on Will saves vs fear
  +
  +
Deadshot: Attacks made with a crossbow as a readied
  +
action, add 1/2 the crossbowman's Dexterity
  +
bonus (minimum +1) onto the damage roll.
  +
  +
This ability replaces Armor Training 1.
  +
 
 
 
* feat must be chosen from those listed as "fighter bonus feats"
 
* feat must be chosen from those listed as "fighter bonus feats"
Line 83: Line 124:
 
Dodge (Human Bonus): +1 dodge bonus to AC
 
Dodge (Human Bonus): +1 dodge bonus to AC
 
Lose bonus if ever denied DEX bonus to AC
 
Lose bonus if ever denied DEX bonus to AC
  +
 
Weapon Focus (1st LVL): - Heavy Repeating Crossbow -
 
Weapon Focus (1st LVL): - Heavy Repeating Crossbow -
 
+1 to hit with Heavy Repeating Crossbows
 
+1 to hit with Heavy Repeating Crossbows
  +
 
Deadly Aim (fighter LVL1): Trade to hit bonus on all ranged attack rolls
 
Deadly Aim (fighter LVL1): Trade to hit bonus on all ranged attack rolls
 
to gain extra damage to all ranged damage rolls
 
to gain extra damage to all ranged damage rolls
 
Current stats: -1 to hit/+2 dmg
 
Current stats: -1 to hit/+2 dmg
 
Does not apply to ranged touch attacks or attacks
 
Does not apply to ranged touch attacks or attacks
that do mot deal HP damage
+
that do not deal HP damage
  +
  +
Point Blank Shot: +1 to hit and damage with a range weapon if within
  +
(fighter LVL2) 30 feet
  +
  +
Mobility (3rd LVL): Gets a +4 dodge bonus to Armor Class against attacks
 
of opportunity caused when you move out of or within
  +
a threatened area. A condition that makes you lose
 
your Dexterity bonus to Armor Class (if any) also
 
makes you lose dodge bonuses.
  +
  +
Dodge bonuses stack with each other, unlike most
 
types of bonuses.
 
 
 
</pre>
 
</pre>
Line 95: Line 150:
 
===Traits===
 
===Traits===
 
<pre>
 
<pre>
Heirloom Weapon(Equipment): Prof with weapon, +1 trait bonus to hit with
+
Heirloom Weapon(Equipment): proficiency with specific weapon (The G.U.N.)
weapon,and weapon is MW but cost only normal
 
gp vaule
 
 
 
 
Highlander(Regional): +1 trait bonus to Stealth checks, and
 
Highlander(Regional): +1 trait bonus to Stealth checks, and
Line 106: Line 159:
 
===Skills===
 
===Skills===
 
<pre>
 
<pre>
Skill Points: 03 = [Base (02) - INT (01)/Level; FC (01), Human (01)] (Fighter)
+
Skill Points: 09 = [Base (02) - INT (01)/Level; FC (03), Human (03)] (Fighter)
   
 
Skills Total Rank CS Ability ACP Misc
 
Skills Total Rank CS Ability ACP Misc
Line 112: Line 165:
 
Appraise -1 0 0 -1 +0
 
Appraise -1 0 0 -1 +0
 
Bluff 00 0 0 0 +0
 
Bluff 00 0 0 0 +0
Climb -3 0 0 0 -3 +0
+
Climb 01 1 3 0 -3 +0
 
Craft ( ) -1 0 0 -1 +0
 
Craft ( ) -1 0 0 -1 +0
 
Diplomacy 00 0 0 0 +0
 
Diplomacy 00 0 0 0 +0
Line 121: Line 174:
 
Handle Animal 0 0 0 +0
 
Handle Animal 0 0 0 +0
 
Heal 01 0 0 1 +0
 
Heal 01 0 0 1 +0
Intimidate 00 0 0 0 +0
+
Intimidate 04 1 3 0 +0
 
Knowledge (Arcana) 0 0 -1 +0
 
Knowledge (Arcana) 0 0 -1 +0
 
Knowledge (Dngnrng) 0 0 -1 +0
 
Knowledge (Dngnrng) 0 0 -1 +0
Knowledge (Engnrng) 0 0 -1 +0
+
Knowledge (Engnrng) 03 1 3 -1 +0
 
Knowledge (Geography) 0 0 -1 +0
 
Knowledge (Geography) 0 0 -1 +0
 
Knowledge (History) 0 0 -1 +0
 
Knowledge (History) 0 0 -1 +0
Line 140: Line 193:
 
Sleight of Hand 0 0 5 -3 +0
 
Sleight of Hand 0 0 5 -3 +0
 
Spellcraft 0 0 -1 +0
 
Spellcraft 0 0 -1 +0
Stealth 07 1 3 5 -3 +1[trait]
+
Stealth 09 3 3 5 -3 +1[trait]
 
Survival 05 1 3 1 +0
 
Survival 05 1 3 1 +0
Swim -3 0 0 0 -3 +0
+
Swim 01 1 3 0 -3 +0
 
Use Magic Device 0 0 0 +0
 
Use Magic Device 0 0 0 +0
 
</pre>
 
</pre>
Line 149: Line 202:
 
<pre>
 
<pre>
 
Equipment Cost Weight
 
Equipment Cost Weight
Explorer's Outfit 00 lb
 
 
Studded leather 25 gp 20 lb
 
Studded leather 25 gp 20 lb
 
Mace, light 05 gp 04 lb
 
Mace, light 05 gp 04 lb
 
Daggers(2) 04 gp 02 lb
 
Daggers(2) 04 gp 02 lb
The G.U.N. 400 gp 12 lb
+
Caslora* 750 gp 12 lb
 
Ammo (20) 04 gp 04 lb
 
Ammo (20) 04 gp 04 lb
  +
+1 bolts(5) 1,031 gp 01 lb
 
Signet Ring 05 gp 00 lb
 
Signet Ring 05 gp 00 lb
Bedroll .10 gp 05 lb
+
Blanket .20 gp 01 lb
Backpack 02 gp 02 lb
+
Explorer's Outfit 00 gp 00 lb
-rations(4 days) 02 gp 04 lb
+
-earplugs .03 gp 00 lb
  +
-skeleton key 85 gp 00 lb
  +
-whistle .80 gp 00 lb
  +
-mw thieve's tools 100 gp 02 lb
  +
-alchemical solvent 20 gp .5 lb
  +
-antiplague 50 gp 00 lb
  +
-bladeguard 40 gp 00 lb
  +
-bloodblock(4 doses) 100 gp 00 lb
  +
-flash powder 50 gp 00 lb
  +
-smoke pellets(2) 50 gp 00 lb
  +
-thunderstone 30 gp 01 lb
  +
-compass 10 gp .5 lb
  +
MW Backpack 50 gp 04 lb
  +
-rations(2 days) 01 gp 02 lb
 
-waterskin 01 gp 04 lb
 
-waterskin 01 gp 04 lb
-sunrods(3) 06 gp 03 lb
+
-everburning torch 110 gp 01 lb
-thieve's tools 30 gp 01 lb
+
-powder(2) .02 gp 01 lb
Belt Pouch 1 gp .5 lb
+
-distilled terrap sap 30 gp .5 lb
  +
-itching powder 60 gp 02 lb
  +
-liquid ice 40 gp 02 lb
  +
-alchemist's fire(2) 40 gp 02 lb
  +
-fuse grenade 100 gp 01 lb
  +
-potion(rope trick) 300 gp 00 lb
  +
Scroll Case 01 gp .5 lb
  +
-marbles .10 gp 2 lb
  +
Belt Pouch 01 gp .5 lb
 
-whetstone .02 gp 01 lb
 
-whetstone .02 gp 01 lb
-tindertwigs(10) 10 gp 00 lb
+
-tindertwigs(10) 10 gp 00 lb
  +
-keros oil 05 gp 00 lb
  +
-elixir of hiding 250 gp 00 lb
  +
-potions(cure light)x2 100 gp 00 lb
   
   
  +
Total Weight: 71.5 lb
  +
Load: medium
   
Total Weight: 62.5 lb
 
Load: medium
 
   
 
Light Medium Heavy
 
Light Medium Heavy
Max Weight: 0-38 39-76 77-115
+
Max Weight: 0-38 39-76 77-115
  +
w/MW BK: 0-43 44-86 87-130
  +
  +
* heavy repeating crossbow (made masterwork via spell thus the extra 50 gp)
 
</pre>
 
</pre>
   
Line 178: Line 258:
 
<pre>
 
<pre>
 
PP: 00
 
PP: 00
GP: 14
+
GP: 09
 
SP: 08
 
SP: 08
CP: 08
+
CP: 11
   
 
Gems/Jewelry/Other:
 
Gems/Jewelry/Other:
  +
obsidian (10gp)
0000
 
 
Note: Starting GP 510
 
 
</pre>
 
</pre>
   
Line 274: Line 352:
   
 
===Adventure Log===
 
===Adventure Log===
  +
[http://www.enworld.org/forum/playing-game/304921-howling-night-temple-hinotheus.html Howling Night (DM:SJRSamurai)]
 
<pre>
 
<pre>
Total XP:
+
Total XP: 2,052
Total GP:
+
Total GP: 2,029.33
Treasure and Items: </pre>
+
Treasure and Items: none</pre>
   
 
<u>DM Credits</u>
 
<u>DM Credits</u>
 
<pre>
 
<pre>
DMC added to character: 2
+
DMC added to character: 7 @ 1st LvL
Total XP: 420
+
Total XP: 1,470
Total GP: 360
+
Total GP: 1,260
   
 
Credits From:
 
Credits From:
 
2 - Kobolds Keep
 
2 - Kobolds Keep
  +
5 - Bats in the Belfry
 
</pre>
 
</pre>
   
Line 293: Line 373:
 
Level 2:
 
Level 2:
 
Class: Fighter (Crossbowman)
 
Class: Fighter (Crossbowman)
BAB: +0 to +0
+
BAB: +1 to +2
Fort: +0 to +0
+
Fort: +2 to +3
 
Ref: +0 to +0
 
Ref: +0 to +0
 
Will: +0 to +0
 
Will: +0 to +0
Feat: Feat
+
Feat: Point Blank Shot
Features: Class Features
+
Features: bonus figther feat, bravery +1
  +
HP: +7 = http://invisiblecastle.com/roller/view/2986063/
HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
 
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total)
+
Skill Pts: +3 = +2 (Class) -1 (INT) +1 (Human) +1 (FC) + 3 (old total)
+1 (FC Bonus if Chosen) = 00 (New Total)
+
= 6 (New Total)
  +
Skills: Know(engineering), Swim, Intimidate
  +
  +
Level 3:
  +
Class: Fighter (Crossbowman)
  +
BAB: +2 to +3
  +
Fort: +3 to +3
  +
Ref: +0 to +1
  +
Will: +0 to +1
  +
Feat: Mobility
  +
Features: Deadshot
  +
HP: (17) +5 = http://invisiblecastle.com/roller/view/3499687/
  +
Skill Pts: +3 = +2 (Class) -1 (INT) +1 (Human) +1 (FC) + 6 (old total)
  +
= 09 (New Total)
  +
Skills: Climb, Stealth(two points)
   
 
</pre>
 
</pre>
Line 307: Line 401:
 
===Approvals===
 
===Approvals===
 
*Approval (3/1/11) (galahad0430) level 1
 
*Approval (3/1/11) (galahad0430) level 1
*Approval (Date) (Judge 02) level 1
+
*Approval (Mar. 12, 2011) (Aldern Foxglove) level 1
  +
* Approval (Apr 24, 2011) (GlassEye) level 2
[[Category:Awaiting Approval]]
 
  +
* Approval (May 8, 2012) (jkason) level 3
 
[[Category:Approved Characters]]

Latest revision as of 20:29, 14 March 2013

Darreo

Basic Information[]

      Race: Human
     Class: Fighter (Crossbowman)
     Level: 03
Experience: 3,522
 Alignment: Neutral Good
 Languages: Common
     Deity: Venzan Pantheon


Abilities[]

  • Please indicate Racial and Level Adjustments
STR: 11 +0 (01 pts)
DEX: 20 +5 (17 pts) +2 racial adj.
CON: 10 +0 (00 pts)
INT: 09 -1 (-1 pts)
WIS: 12 +1 (02 pts)
CHA: 11 +0 (01 pts)

Combat Statistics[]

(Roll HP)     HP:  22 = [3d10 (22) + CON (00) + FC (00)] (Fighter)
              AC:  17 = [10 + DEX (03*) + Armor (03) + Shield (00) + Dodge (01)]
        AC Touch:  14 = [10 + DEX (03*) + Dodge (01)]
   AC Flatfooted:  13 = [10 + Armor (03) + Shield (00) + Misc (00)]
            INIT: +05 = [DEX (05) + Misc (00)]
             BAB: +03 = [Fighter (03)]
             CMB: +03 = [BAB (03) + STR (00) + Misc (00)]
             CMD:  19 = [10 + BAB (03) + STR (00) + DEX (05) + Dodge (01)]
       Fortitude: +03 = [Fighter (03) + CON (00) + Misc (00)]
          Reflex: +06 = [Fighter (01) + DEX (05) + Misc (00)]
            Will: +02 = [Fighter (01) + WIS (01) + Misc (01**)]
           Speed:  20'/30'
Damage Reduction:  00/Any
Spell Resistance:  00

* Dex max lowered due to load
** Additional +1 vs. fear (Bravery class feature)

Weapon Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
    Caslora:  heirloom weapon (heavy repeating crossbow)
     Attack: +10 = [BAB (03) + DEX (05) + MW (01) + Feat (01)]
     Damage: 1d10(P),  Crit: 20/x2 Range: 120'
    Special: Deadly Aim, -1 to hit for +2 dmg
    Special: PBS, +1 to hit and dmg within 30'
    Special: Misc = Heirloom Weapon
    Special: +2 damage (1/2 Dex) on readied attack (Deadeye)

 Mace,light: 
     Attack: +03 = [BAB (03) + STR (00) + Misc (00)]
     Damage: 1d6(B),   Crit: 20/x2

 Dagger(melee): 
        Attack: +03 = [BAB (03) + STR (00) + Misc (00)]
        Damage: 1d4(P/S), Crit: 19-20/x2

Dagger(thrown): 
        Attack: +08 = [BAB (03) + DEX (05) + Misc (00)]
        Damage: 1d4(P/S), Crit: 19-20/x2 Range: 10'
       Special: Deadly Aim, -1 to hit for +2 dmg
       Special: PBS, +1 to hit and dmg within 30'

Racial Features[]

Ability Adjustments: +2 (Dexterity)
               Size: Medium
              Speed: 30'
      Favored Class: Fighter (Crossbowman)
         Bonus Feat: One extra feat at 1st lvl (Dodge)
            Skilled: +1 skill rank at each level
          Languages: Common only to start

Class Features[]

Fighter (Crossbowman)

     Armor/Weapons: Prof. with all simple and martial weapons
                    Prof. with all armor and shields
 
       Bonus Feats: Gain an additional feat* at first lvl 
                    and every even lvl thereafter

      Bravery (+1): +1 bonus on Will saves vs fear

          Deadshot: Attacks made with a crossbow as a readied
                    action, add 1/2 the crossbowman's Dexterity
                    bonus (minimum +1) onto the damage roll.

                    This ability replaces Armor Training 1.

             
* feat must be chosen from those listed as "fighter bonus feats"

Feats[]

      Dodge (Human Bonus): +1 dodge bonus to AC
                           Lose bonus if ever denied DEX bonus to AC

   Weapon Focus (1st LVL): - Heavy Repeating Crossbow - 
                           +1 to hit with Heavy Repeating Crossbows

Deadly Aim (fighter LVL1): Trade to hit bonus on all ranged attack rolls
                           to gain extra damage to all ranged damage rolls
                           Current stats: -1 to hit/+2 dmg
                           Does not apply to ranged touch attacks or attacks
                           that do not deal HP damage

         Point Blank Shot: +1 to hit and damage with a range weapon if within
           (fighter LVL2)  30 feet

       Mobility (3rd LVL): Gets a +4 dodge bonus to Armor Class against attacks
                           of opportunity caused when you move out of or within
                           a threatened area. A condition that makes you lose
                           your Dexterity bonus to Armor Class (if any) also
                           makes you lose dodge bonuses.

                           Dodge bonuses stack with each other, unlike most
                           types of bonuses.
                           

Traits[]

Heirloom Weapon(Equipment): proficiency with specific weapon (The G.U.N.)
                            
      Highlander(Regional): +1 trait bonus to Stealth checks, and
                            Stealth is always considered a class skill
                            bonus is +2 in hilly or rocky areas

Skills[]

Skill Points: 09 = [Base (02) - INT (01)/Level; FC (03), Human (03)] (Fighter)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              02     0       0       5     -3   +0
Appraise                -1     0       0      -1          +0
Bluff                   00     0       0       0          +0
Climb                   01     1       3       0     -3   +0
Craft (       )         -1     0       0      -1          +0
Diplomacy               00     0       0       0          +0
Disable Device          03     1       0       5     -3   +0
Disguise                00     0       0       0          +0
Escape Artist           02     0       0       5     -3   +0
Fly                     02     0       0       5     -3   +0
Handle Animal                  0       0       0          +0
Heal                    01     0       0       1          +0
Intimidate              04     1       3       0          +0
Knowledge (Arcana)             0       0      -1          +0
Knowledge (Dngnrng)            0       0      -1          +0
Knowledge (Engnrng)     03     1       3      -1          +0
Knowledge (Geography)          0       0      -1          +0
Knowledge (History)            0       0      -1          +0
Knowledge (Local)              0       0      -1          +0
Knowledge (Nature)             0       0      -1          +0
Knowledge (Nobility)           0       0      -1          +0
Knowledge (Planes)             0       0      -1          +0
Knowledge (Religion)           0       0      -1          +0
Linguistics                    0       0      -1          +0
Perception              01     0       0       1          +0
Perform    (       )    00     0       0       0          +0
Profession (       )           0       0       1          +0
Ride                    02     0       0       5     -3   +0
Sense Motive            01     0       0       1          +0
Sleight of Hand                0       0       5     -3   +0
Spellcraft                     0       0      -1          +0
Stealth                 09     3       3       5     -3   +1[trait]
Survival                05     1       3       1          +0
Swim                    01     1       3       0     -3   +0
Use Magic Device               0       0       0          +0

Equipment[]

Equipment                        Cost     Weight
Studded leather                   25 gp   20  lb
Mace, light                       05 gp   04  lb
Daggers(2)                        04 gp   02  lb
Caslora*                         750 gp   12  lb
  Ammo (20)                       04 gp   04  lb
+1 bolts(5)                    1,031 gp   01  lb
Signet Ring                       05 gp   00  lb
Blanket                          .20 gp   01  lb
Explorer's Outfit                 00 gp   00  lb
 -earplugs                       .03 gp   00  lb
 -skeleton key                    85 gp   00  lb
 -whistle                        .80 gp   00  lb
 -mw thieve's tools              100 gp   02  lb
 -alchemical solvent              20 gp   .5  lb
 -antiplague                      50 gp   00  lb
 -bladeguard                      40 gp   00  lb
 -bloodblock(4 doses)            100 gp   00  lb
 -flash powder                    50 gp   00  lb
 -smoke pellets(2)                50 gp   00  lb
 -thunderstone                    30 gp   01  lb
 -compass                         10 gp   .5  lb
MW Backpack                       50 gp   04  lb
 -rations(2 days)                 01 gp   02  lb
 -waterskin                       01 gp   04  lb
 -everburning torch              110 gp   01  lb
 -powder(2)                      .02 gp   01  lb
 -distilled terrap sap            30 gp   .5  lb
 -itching powder                  60 gp   02  lb
 -liquid ice                      40 gp   02  lb
 -alchemist's fire(2)             40 gp   02  lb
 -fuse grenade                   100 gp   01  lb
 -potion(rope trick)             300 gp   00  lb
Scroll Case                       01 gp   .5  lb
 -marbles                        .10 gp    2  lb
Belt Pouch                        01 gp   .5  lb
 -whetstone                      .02 gp   01  lb
 -tindertwigs(10)                 10 gp   00  lb
 -keros oil                       05 gp   00  lb
 -elixir of hiding               250 gp   00  lb
 -potions(cure light)x2          100 gp   00  lb


                         Total Weight:  71.5  lb
                                 Load:  medium


            Light  Medium   Heavy    
Max Weight:  0-38   39-76  77-115 
w/MW BK:     0-43   44-86  87-130

* heavy repeating crossbow (made masterwork via spell thus the extra 50 gp)   

Finances[]

PP: 00
GP: 09
SP: 08
CP: 11

Gems/Jewelry/Other:
obsidian (10gp)

Details[]

      Size: Medium
    Gender: Male
       Age: 33
    Height: 5-10"
    Weight: 155lbs
Hair Color: Dark brown
 Eye Color: Brown
Skin Color: light
Appearance: Shoulder length hair and usually stubble about his chin, looks
            gruff and unkempt. His clothes look slept in and in need of 
            their weekly cleaning.
  Demeanor: silent and reserved, he is good to his friends but it is hard for
            him to make friends Darreo is distrusting till a person proves 
            themselves.


Background[]


 Born to a wealthy family Darreo had never a want for anything in his
childhood. He was prehaps to sheltered and pampered because the man
he was turning into was anything but noble. And he took to skipping
lessons and not following up on his studies, having tutors beaten
for lying (even though they were not) should they tell of a missed
session to his father. It was in his early 20's that he fell in love
and his first indoctrination into not getting what he wanted started.

She was out of Darreo's league in so many ways and when he asked to
court her it was evident her father was against it. Sending her away
really tore at Darreo's soul and it wasn't long before he set out to
find the love he lost. Traveling most of the country and the
neighboring Landel Baronies for almost ten years the young Darreo
was soon gone and in his place an older and a little wiser man stood.

Defeated he slumped back to Venza to discovery another heart ache.
For while he was gone his family had fallin into ruin. His father had
made some bad investments and when he finally had to turn over his
home to pay the debtors he took his and his wife's life instead of
living as a pauper.

They only thing left of the Naccarelli estate was a note rolled up in
his father's old ring and a wierd looking crossbow ingraved with the
letters G.U.N. across the stalk. Taking both, Darreo spent a few
months in drink(almost selling the weapon) but thought better of it
and instead finally followed the directions left on the simple pieces
of crumpled paper penned in his fathers hand.

"Find Revalin Dussely. His ideals will change the world."

Revalin Dussely - Inventor, Scientist, Phiolspher, and another noble
fallin from grace. To Darreo's surprise Revalin was a gnome, and
living in a shanty near the Planks District.

"What do you want?" the short gnome with long sideburns and a longer
mustache asked to the knocking of his door.

"I wish to speak with Revalin Dussely." Darreo said looking over the
gnomes head into a room filled with gizmo's and cantraptions of all
sorts.

"Well then you have and I am busy, perhaps you should come back in a
month or so..." Revalin started to say looking at Darreo. He stopped
when his eyes fell on the weapon over the man's shoulder.
"What is that?"

"What? Oh this." Darreo says still looking over the gnomes head.
"It doesn't work. It's some kind of crossbow with no way to load it.
If your Revalin than you knew my father he said to find you."

The gnome had gone silent and his eyes began to shine with unshed
tears. "I did know him and I am Revalin. Come in, come in and bring
the GUN with you." he said turning and walking up to a work bench.

"GUN?" Darreo said "What is a GUN?" he asked taking the crossbow from
his back and placing it on the table at Revalin's urging.

"Why this is, see." Revalin says pointing at the three letters on the
stock. "G - Gnomish, U - Underlauncher, N - Nonpowder." he shook his
head as he gazed longingly at the weapon. "Wanna see how it works?"


Adventure Log[]

Howling Night (DM:SJRSamurai)

Total XP: 2,052
Total GP: 2,029.33 
Treasure and Items: none

DM Credits

DMC added to character: 7 @ 1st LvL
Total XP: 1,470
Total GP: 1,260

Credits From:
2 - Kobolds Keep
5 - Bats in the Belfry

Level Ups[]

  Level 2:
    Class: Fighter (Crossbowman)
      BAB: +1 to +2
     Fort: +2 to +3
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Point Blank Shot
 Features: bonus figther feat, bravery +1
       HP: +7 =  http://invisiblecastle.com/roller/view/2986063/
Skill Pts: +3 = +2 (Class) -1 (INT) +1 (Human) +1 (FC) + 3 (old total)
              = 6 (New Total)
   Skills: Know(engineering), Swim, Intimidate

  Level 3:
    Class: Fighter (Crossbowman)
      BAB: +2 to +3
     Fort: +3 to +3
      Ref: +0 to +1
     Will: +0 to +1
     Feat: Mobility
 Features: Deadshot
       HP: (17) +5 = http://invisiblecastle.com/roller/view/3499687/
Skill Pts: +3 = +2 (Class) -1 (INT) +1 (Human) +1 (FC) + 6 (old total)
              = 09 (New Total)
   Skills: Climb, Stealth(two points)

Approvals[]

  • Approval (3/1/11) (galahad0430) level 1
  • Approval (Mar. 12, 2011) (Aldern Foxglove) level 1
  • Approval (Apr 24, 2011) (GlassEye) level 2
  • Approval (May 8, 2012) (jkason) level 3