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Halfling color0

Basic Information[]

      Race: Halfling
     Class: Rogue
     Level: 1
Experience: 0
 Alignment: Chaotic Good
 Languages: Common, Halfling, Elven, Goblin
     Deity: None
First Seen: The Dunn Wright Inn
  Location: The Dunn Wright Inn


Abilities[]

STR: 08 -1 (00 pts) (-2 Racial Adjustment)
DEX: 18 +4 (10 pts) (+2 Racial Adjustment)
CON: 10 +0 (00 pts)
INT: 13 +1 (03 pts)
WIS: 10 +0 (00 pts)
CHA: 17 +3 (07 pts) (+2 Racial Adjustment)

Combat Statistics[]

(Roll Health) HP:  08 = [1d8 + CON (+0) + FC (00)] (Rogue)
                        [0d00 + CON (00) + FC (00)] (Class 02)
              AC:  17 = [10 + DEX (+4) + Armor (+2) + Sheild (00) + Natural (00)
                         + Size (+1) + Misc (00)]
        AC Touch:  15 = [10 + DEX (+4) + Size (+1) + Misc (00)]
   AC Flatfooted:  13 = [10 + Armor (+2) + Shield (00) + Natural (00) + 
                         + Size (+1) + Misc (00)]
            INIT: +4 = [DEX (+4) + Misc (00)]
             BAB: +0 = [Rogue (00) + Class 02 (00)]
             CMB: -2 = [BAB (00) + STR (-1) + Size (-1)]
             CMD: 12 = [10 + BAB (00) + STR (-1) + DEX (+4) + Size (-1)]
       Fortitude: +1 = [Rogue (00) + Class 02 (00) + CON (00) + H.Luck (+1)]
          Reflex: +7 = [Rogue (+2) + Class 02 (00) + DEX (+4) + H.Luck (+1)]
            Will: +1 = [Rogue (00) + Class 02 (00) + WIS (00) + H.Luck (+1)]
           Speed:  20' Light Encumbrance, (20' base)
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Saves vs. Fear gain an additional +4 (2 Racial, 2 Trait)

Weapon Statistics[]

    Showrtsword: Attack: +0 = [BAB (00) + Str (-1) + Size (+1) + Magic (00)]
                 Damage: 1d4-1, Crit: 19-20/x2, Special: 
Crossbow (hand): Attack: +5 = [BAB (00) + Dex (+4) + Size (+1) + Magic (00)]
                 Damage: 1d3, Crit: 19-20/x2, Range Increment: 30'
                Special: Point Blank Shot +6, d3+1 if within 30'

Racial Features[]

Ability Adjustments: +2 (Dexterity), +2 (Charisma), -2 (Strength)
               Size: Small
              Speed: 20'
      Favored Class: Rogue
           Fearless: +2 racial bonus on all saving throws against fear.  This
                     bonus stacks with the bonus granted by halfling luck.
      Halfling Luck: +1 racial bonus on all saving throws.
        Keen Senses: +2 racial bonus on Perception checks.
        Sure-Footed: +2 racial bonus on Acrobatics and Climb skill checks.
 Weapon Familiarity: Halflings are proficient with slings and treat any weapon
                     with the word “halfling” in its name as a martial weapon.

Class Features[]

Rogue, Level 1

       Armor/Weapons: Light Armor, Simple Weapons, Hand Crossbow, Rapier,
                      Sap, Shortbow, Short Sword
   Sneak Attack +1d6: Add 1d6 to damage if enemy is unable to add their 
                      dexterity bonus to their AC.
         Trapfinding: Add 1/2 level to Perception skill checks to locate traps
                      and Disable Device (minimum +1)

Feats[]

  Point Blank Shot (1st level): You get a +1 bonus on attack and damage rolls
                                with ranged weapons at ranges of up to 30 feet.

Traits[]

      Courageous: Your childhood was brutal, yet you persevered through force
        (Combat)  of will and faith that no matter how hard things might get,
                  as long as you kept a level head you'd make it through. You
                  gain a +2 trait bonus on saving throws vs. fear effects.
 Freedom Fighter: Your time enslaved by the bandits instilled pure loathing 
       (Racial)   against slavers and the idea of slavery. You gain a +1 trait
                  bonus on any skill check or attack roll made during the 
                  process of escaping capture or in helping a slave escape
                  bondage, and Escape Artist is always a class skill for you.

Skills[]

Skill Points: 10 = [Base (8) + INT (+1)/Level; FC (01), Misc (00)] (Rogue)
              00 = [Base (0) + INT (00)/Level; FC (00), Misc (00)] (Class 02)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              10     1       3       4     -0   +2 Racial: Sure-Footed
Appraise                05     1       3       1          +0
Bluff                   07     1       3       3          +0
Climb                   01     0       0      -1     -0   +2 Racial: Sure-Footed
Craft (       )         01     0       *       1          +0
Diplomacy               07     1       3       3          +0
Disable Device          08     1       3       4     -0   +0
Disguise                03     0       *       3          +0
Escape Artist           04     0       *       4     -0   +0
Fly                     00     0       0       4     -0   +0
Handle Animal                  0       0       3          +0
Heal                    00     0       0       0          +0
Intimidate              03     0       *       3          +0 (-4 vs larger 
Knowledge (Arcana)             0       0       1          +0        opponents)
Knowledge (Dngnrng)            0       *       1          +0
Knowledge (Engnrng)            0       0       1          +0
Knowledge (Geography)          0       0       1          +0
Knowledge (History)            0       0       1          +0
Knowledge (Local)              0       *       1          +0
Knowledge (Nature)             0       0       1          +0
Knowledge (Nobility)           0       0       1          +0
Knowledge (Planes)             0       0       1          +0
Knowledge (Religion)           0       0       1          +0
Linguistics             05     1       3       1          +0
Perception              06     1       3       0          +2 Racial: Keen Senses
  Locate Traps          07                                +1 Trapfinding
Perform (Card Tricks)   07     1       3       3          +0
Profession (Thief)      00     0       *       0          +0
Ride                    04     0       0       4     -0   +0
Sense Motive            00     0       *       0          +0
Sleight of Hand         08     1       3       4     -0   +0
Spellcraft                     0       0       0          +0
Stealth                 12     1       3       4     -0   +4 Racial: Small
Survival                00     0       0       0          +0
Swim                   -01     0       0      -1     -0   +0
Use Magic Device               0       *       3          +0

* Class skills that don't have a rank yet

Equipment[]

Equipment                        Cost      Weight
Explorer's Outfit                           --   lb
Leather                           10   gp    7.5 lb
Shortsword                        10   gp    1   lb
Crossbow (hand)                  100   gp    1   lb
  hand crossbow bolts (50)         5   gp    2.5 lb
Backpack                           2   gp    1   lb
  Waterskin                        1   gp    2   lb
  Flint and Steel                  1   gp   --   lb
  Bedroll                          0.1 gp    2.5 lb
  Trail Rations x4                 2   gp    2   lb

                             Total Weight:  19.5 lb

            Light   Medium    Heavy    
Max Weight: 0-19.5  20-39    40-59.5  Light Encumbrance

Finances[]

PP:  0
GP: 18
SP:  9
CP:  0

Gems/Jewelry/Other:
0000

Details[]

      Size: Small
    Gender: Male
       Age: 18
    Height: 3'
    Weight: 35 lbs
Hair Color: Brown
 Eye Color: Hazel
Skin Color: Fair
Appearance: Light scarring on his face, thinner than most halflfings
  Demeanor: Upbeat and Genial, though it takes awhile for him to open up to
            new people.

Background[]

Davian has never really known life outside of crime. Once an orphan in a orphanage in a small, unnamed village, Davian never knew his parents or why they abandoned him. All he knew was his fellow orphans (10 in total) and the kind Mother Mavis, the caretaker of the orphanage, whom refused to speak of the matter of Davian's parentage. The halfling lad had been there for the first ten years of his life, until bandits sacked the town, taking the children with them. For the next eight years the children were trained and used as theives for the bandit group. Those that did well, earned their life. For those that didn't, or refused to cooperate, were killed. This traumatizing experience made Davian appreciate the small points of hope in his life, and it was this hope that got him through his time with the bandits. At 18 he decided to attempt to get away from the bandits. The years he spent theiving for the bandits made his lockpicking skills sharp enough to tackle the lock that caged the children at the camp. Letting the now 4 young adults (the others had been executed at one point or another) free from bondage, he snuck into one of the bandits tents. Quietly taking the sword, crossbow, bolts, and coinpurse of one of the sleeping bandits, he made his way into the wilderness with the others. After days of travel, the group decided it would be best to split up, lest the bandits catch up to them. Saying his final goodbyes to the only family he knew, Davian traveled two more days before finding a town. Using the pilfered coin to buy armor, food, and a bed for the night, Davian has decided to use his talents as an adventurer. His halfling wanderlust driving him towards adventure, and away from his captors.

Adventure Log[]

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level Ups[]

  Level 2:
    Class: Class
      BAB: +0 to +1
     Fort: +0 to +0
      Ref: +2 to +3
     Will: +0 to +0
     Feat: QUick Draw
 Features: Evasion, Rogue Talent
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

Approvals[]

  • Approval (Nov 22, 2011) (Satin Knights) level 1
  • Approval (Nov 23, 2011) (jkason) level 1
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