Living Pathfinder RPG Wiki
Advertisement

Basic Information[]

      Race: Human
     Class: Bard
     Level: 1
Experience: 0 XP (1,300 TNL)
 Alignment: True Good
 Languages: Common, Aquan, Draconic, Deltan
     Deity: Sapo
First Seen: The Dunn Wright Inn
  Location: The Dunn Wright Inn
Background: Open


Abilities[]

  • Please indicate Racial and Level Adjustments
STR: 13 +1 (03 pts)
DEX: 18 +4 (10 pts, +2 Racial)
CON: 12 +1 (02 pts)
INT: 12 +1 (02 pts)
WIS: 08 -1 (-2 pts)
CHA: 14 +2 (05 pts)

Combat Statistics[]

(Max-2)       HP:  09 = [1d8 + CON (1) + FC (00)]
              AC:  17 = [10 + DEX (4) + Armor (3)]
        AC Touch:  14 = [10 + DEX (4)]
   AC Flatfooted:  13 = [10 + Armor (3)]
            INIT:  +6 = [DEX (4) + Reactionary (2)]
             BAB:  +0 = [Bard (0)]
             CMB:  +1 = [BAB (0) + STR (1)]
             CMD:  15 = [10 + BAB (0) + STR (1) + DEX (4)]
       Fortitude:  +1 = [Bard (0) + CON (1)]
          Reflex:  +6 = [Bard (2) + DEX (4)]
            Will:  +1 = [Bard (2) + WIS (-1)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon Statistics[]

Shortbow:  Attack: +4 = [BAB (0) + DEX (4)]
           Damage: 1d6, Crit: 20/x3, Special: Range Inc 60 ft
Longsword: Attack: +1 = [BAB (0) + STR (1)]
           Damage: 1d8+1, Crit: 19/x2
Dagger:    Attack: +1 = [BAB (0) + STR (1)]
           Damage: 1d4+1, Crit: 19/x2

Human Racial Features[]

Ability Adjustments: +2 Dexterity
               Size: Medium
              Speed: 30'
      Favored Class: Bard (+1 Skill Point)
               Skilled: +1 skill point per level
               Bonus Feat: Gives an extra feat

Class Features[]

Bard

      Armor/Weapons: Simple Weapons, longsword, rapier, sap, shortsword,
                     shortbow, and whip, Light armor, Shields.
   Bardic Knowledge: Add half class level to knowledge and lets them be used 
                     untrained
 Bardic Performance: Can activate a performance as a standard action and
                     maintain it as a free action, usable 6 rounds per day.
        Countersong: Can substitute a perform check for allies saves against
                     sonic or language dependent effects
           Distract: Can substitute a perform check for allies saves against
                     patterns and figments
          Fascinate: Can fascinate creatures within 90 ft, will save DC 12
                     negates. Ends when exposed to obvious threats.
   Inspire Courage: +1 to attack, damage and saves vs fear for exposed allies.

Feats[]

  Point Blank Shot (Level 1): +1 to ranged attack/damage in 30 ft
        Precise Shot (Human): ignore shooting into melee penalty

Traits[]

     Reactionary (Combat): +2 to Initiative
 Capable(Perform(Oratory)) (General): +1 to Perform(Oratory), Perform is a class skill

Skills[]

Skill Points: 09 = [Base (06) + INT (01)/Level; FC (01), Human (01)]

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               3     0       *       4     -1   +0
Appraise                 1     0       *       1          +0
Bluff                    2     0       *       2          +0
Climb                    0     0       *       1     -1   +0
Diplomacy                2     0       *       2          +0
Disable Device                 0       0       4     -1   +0
Disguise                 6     1       3       2          +0
Escape Artist            3     0       *       4     -1   +0
Fly                      3     0       0       4     -1   +0
Handle Animal                  0       0       2          +0
Heal                    -1     0       0      -1          +0
Intimidate               6     1       3       2          +0
Knowledge (Arcana)       2     0       *       1          +1 Bardic Knowledge
Knowledge (Dngnrng)      2     0       *       1          +1 "
Knowledge (Engnrng)      2     0       *       1          +1
Knowledge (Geography)    2     0       *       1          +1
Knowledge (History)      2     0       *       1          +1
Knowledge (Local)        2     0       *       1          +1
Knowledge (Nature)       2     0       *       1          +1
Knowledge (Nobility)     2     0       *       1          +1
Knowledge (Planes)       2     0       *       1          +1
Knowledge (Religion)     2     0       *       1          +1
Linguistics              5     1       3       1          +0
Perception              -1     0       *      -1          +0
Perform    (Dance)       6     1       3       2          +0
Perform    (Oratory)     7     1       3       2          +1 Savant Trait
Perform    (String)      6     1       3       2          +0
Ride                     3     0       0       4     -1   +0
Sense Motive            -1     0       *      -1          +0
Sleight of Hand          7     1       3       4     -1   +0
Spellcraft               5     1       3       1          +0
Stealth                  7     1       3       4     -1   +0
Survival                -1     0       0      -1          +0
Swim                     0     0       0       1     -1   +0
Use Magic Device               0       *       2          +0

* = untrained class skill

Spell Lists (Known)[]

0 Level                    Level 1(2/day)
* Ghost Sound              * Vanish
* Light                    * Silent Image
* Mage Hand
* Prestidigitation

Equipment[]

Equipment                        Cost     Weight
Explorer's Outfit                 --         --   lb
Hide Shirt                        20    gp   18   lb
Longsword                         15    gp    4   lb
Shortbow                          30    gp    2   lb
  Arrows (60)                      3    gp    9   lb
Pocketed Scarf                     8    gp    0.5 lb
  Signal Whistle                   0.8  gp   --   lb
  Flint and Steel                  1    gp   --   lb
  Spell Components Pouch           5    gp    2   lb
  Dagger                           2    gp    1   lb
Backpack                           2    gp    2   lb
  Waterskin                        1    gp    4   lb
  Lute                             5    gp    3   lb
  3 days travel Rations            1.5  gp    3   lb
  Small Steel Mirror              10    gp    0.5 lb
  50 ft Twine                      0.01 gp    0.5 lb
                               ========     ======
                        Totals:  104.31 gp   49.5 lb

            Light  Medium   Heavy    
Max Weight: 0-50   51-100  101-150

Consumed or Destroyed Items    
 (none yet)                       0 gp
                                ======
                Total Consumed:   0 gp

Finances[]

PP: 00                                  Initial Character Money:   +150 gp
GP: 45                                earned on first adventure:     +0 gp
SP: 06                                                          ==========
CP: 09                                          Career Earnings:    150    gp
                                              Carried Inventory:   -104.31 gp
                                    consumed or destroyed items:     -0    gp
Gems/Jewelry/Other:                       living accommodations:     -0    gp
0000                                                            ==========
                                                        Coinage:     45.69 gp

Details[]

      Size: Medium
    Gender: Female
       Age: 18
    Height: 5'4"
    Weight: 140 lbs
Hair Color: Brown
 Eye Color: Green
Skin Color: Tanned
Appearance: Korasi dresses simply for an entertainer, not distracting her
            audience with bright fabrics and shiny baubles but rather 
            letting the quality of her work speak for itself. Her features
            are likewise unremarkable, though this is far less a conscious
            choice.
  Demeanor: Optimistic and altruistic, Korasi is quick to assume the best of
            others and eager to find solutions that work out for everyone
            involved. That being said, she is hardly naive, her range of
            experiences in the world and early education in the trader's
            mindset showing her that not everything can always end well.

Background[]

Korasi was born to traders who made their craft along the River Ouhm, a state which caused her to be exposed to a great many cultures very early in her life. These brief sparks of knowledge early in life lit in her a great bonfire of curiosity as she grew older, and whenever their ship docked, and occasionally even when it wasn't Korasi would find her way off the ship and into the traditions of the native population, taking in their music, history and stories. As her ability to make her own choices grew with her age, Korasi gradually reached the decision that she did not wish to spend her life on the same river amongst the same peoples, but would rather be exploring on her own terms, making stories and history of her own. With that goal in mind she set off into the world and found her way to Venza, adventure foremost in her mind.

Adventure Log[]

Level Ups[]

  

Approvals[]

  • Approval (Jan 25th, 2013) (Satin Knights - Judge) level 1
  • Approval (5 Feb 2013) (Systole ~ The Randy Jackson of LPF) level 1
Advertisement