Basic InformationEdit

      Race: Aasimar
     Class: Oracle
     Level: 5
Experience: 11794XP(Reached Level 5 on 17 Apr 2012)
 Alignment: Neutral Good
 Languages: Common, Celestial
     Deity: ??


  • Please indicate Racial and Level Adjustments
STR:  8 -1 (-2 pts)
DEX: 14 +2 (05 pts)
CON: 12 +1 (02 pts)
INT: 10 +0 (00 pts)
WIS: 14 +2 (02 pts) +2 racial
CHA: 20 +5 (13 pts) +2 racial +1 levelup

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max -2)      HP:  37 = [5d8(32) + CON (05) + FC (00)] (Oracle-5)
              AC:  18 = [10 + DEX (02) + Armor (06) + Shield (00)]
        AC Touch:  12 = [10 + DEX (02) + Size (00) + Misc (00)]
   AC Flatfooted:  16 = [10 + Armor (06) + Shield (00)]
            INIT: +02 = [DEX (02) + Misc (00)]
             BAB: +03 = [Oracle (05)]
             CMB: +02 = [BAB (03) + STR (-1) + Misc (00)]
             CMD:  14 = [10 + BAB (03) + STR (-1) + DEX (02) + Misc (00)]
       Fortitude: +04 = [Oracle (01) + CON (01) + Misc (02)]
          Reflex: +05 = [Oracle (01) + DEX (02) + Misc (02)]
            Will: +08 = [Oracle (04) + WIS (02) + Misc (02)]
           Speed:  20'
Damage Reduction:  00/Any
Spell Resistance:  acid 5, cold 5, electricity 5

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Lt. Crossbow: Attack: +06 = [BAB (03) + DEX (02) + Magic (01)]
              Damage: 1d8+1, Crit: 19/x2, Range 80'
             Special: +1 to hit and dmg to targets within 30'
Quarterstaff: Attack: +02 = [BAB (03) + STR (-1) + Misc (00) + Magic (00)]
              Damage: 1d6-1, Crit: 20/x2, Special: Double, Monk

Racial FeaturesEdit

 Ability Adjustments: +2 (Wisdom), +2 (Charisma)
                Size: Medium
          Base Speed: 30'
         Dark vision: 60'
       Favored Class: Oracle
             Skilled: +2 Perception and Diplomacy
            Daylight: May cast Daylight once per day as an SLA (CL1)
           Languages: Start with Common and Celestial
Celestial Resistance: acid resistance 5, cold resistance 5, 
                      electricity resistance 5

Class FeaturesEdit


 Armor/Weapons: Prof. w/Light Armor, Medium Armor, Shields (except tower) 
                Prof. w/All Simple Weapons
        Spells: divine - spontaneous 
                and add all cure spells at appropriate lvls to spells known
                Does not need a divine focus (DF) to cast spells that list this
                as a component.
                Limited Spell selection taken from the cleric's spell list
Oracle's Curse: Lame - Maia is unused to gravity and has trouble walking, 
                reducing her base land speed by 10 feet. Her speed is never 
                reduced due to encumbrance. At 5th level, she is immune to the 
                fatigued condition (but not exhaustion). At 10th level, her 
                speed is never reduced by armor. At 15th level, she is immune to 
                the exhausted condition.
      Mystery:  Solar (Power source - The stars) - Add Fly, Knowledge (Geography),
                Linguistics, and Survival to class skill list
                Bonus spells - Faerie Fire, Flaming Sphere
   Revelation:  Solar Wind - 1d6+2 fire dmg, 30' ranged touch, 8/day
                Astral Caravan - Full round act go into 'near' astral and travel 50 miles/hour as shadow walk, carrying up to 5 other people. 5 hours/day.
      Orisons:  These spells are cast like other spells but do not 
                consume any slots and may be used again.


Point Blank Shot (1st Level): +1 to hit and damage with ranged weapons within 30'
Fleet (3rd Level): Increase speed 5' (to 25')
Fleet (5th Level): Increase speed 5' (to 30')


Magical Talent (Magic): Choose a level 0 spell. You may cast that spell once per 
    * Prestidigitation  day as a spell-like ability. This spell-like ability is 
                        cast at your highest caster level gained; if you have no 
                        caster level, it functions at CL 1st. The spell-like 
                        ability’s save DC is Charisma-based.

     Charming (Social): You gain a +1 trait bonus when you use Bluff or Diplomacy 
                        on a character that is (or could be) sexually attracted to 
                        you, and a +1 trait bonus to the save DC of any language-
                        dependent spell you cast on such characters or creatures.


  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 35 = [Base (20) + INT (00)/Level; FC (05), Misc (background) (10)] (Oracle)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               2~    0               2     -0   +0
Appraise                 0     0               0          +0
Bluff                    4*    0               4          +0
Climb                   -1     0              -1     -0   +0
Craft (       )          0     0       0       0          +0
Diplomacy               11*    2       3       4          +2 Racial
Disable Device                 0               2     -0   +0
Disguise                 4     0               4          +0
Escape Artist            2     0               2     -0   +0
Fly                      2     0       0       2     -0   +0
Handle Animal                  0               4          +0
Heal                    10     5       3       2          +0
Intimidate               4     0               4          +0
Knowledge (Arcana)             0               0          +0
Knowledge (Dngnrng)            0               0          +0
Knowledge (Engnrng)            0               0          +0
Knowledge (Geography)    8     5       3       0          +0
Knowledge (History)      8     5       3       0          +0
Knowledge (Local)              0               0          +0
Knowledge (Nature)             0               0          +0
Knowledge (Nobility)           0               0          +0
Knowledge (Planes)       7     4       3       0          +0
Knowledge (Religion)     7     4       3       0          +0
Linguistics                    0       0       0          +0
Perception               9     5               2          +2 Racial
Perform    (       )     4     0               4          +0
Profession (       )           0       0       2          +0
Ride                     2     0               2     -0   +0
Sense Motive             2     0       0       2          +0
Sleight of Hand                0               2     -0   +0
Spellcraft               5     2       3       0          +0
Stealth                  2     0               2     -0   +0
Survival                 8     3       3       2          +0
Swim                    -1     0              -1     -0   +0
Use Magic Device               0               4          +0

~ -4 when jumping due reduced speed
* +1 trait bonus against those who could be (or are) sexually 
attracted to Maia

Spell Lists (Known)Edit

0 Level                    Level 01                   Level 02 
* Light                   * Command                 * Spiritual Weapon
* Spark                   * Divine Favor            * Cure Moderate Wounds
* Detect Magic            * Cure Light Wounds       * Flaming Sphere
* Guidance                * Faerie Fire             * Lesser Restoration
* Mending                 * Protection from Evil
* Stabilize               * Burning Disarm 

Spell SlotsEdit

Level 01  Level 02
* 8         5


Equipment                        Cost     Weight
Explorer's Outfit                         00  lb
Mithril Chain Shirt +2          5100 gp 12.5  lb
Shield                            00 gp   00  lb
Cloak of Resistance +2          4000 gp   02  lb
Quarterstaff                      00 gp   04  lb
Light Crossbow +1               2335 gp   04  lb
  Ammo (20)                       02 gp   02  lb
Belt Pouch 1                      01 gp     ½ lb
  Compass                         10 gp     ½ lb
Belt Pouch 2                      01 gp     ½ lb
  Money                          101 gp   00  lb

                      Totals:  11550 gp   26  lb

            Light  Medium  Heavy    
Max Weight: 0-33   34-66   67-100


PP: 00
GP: 2041
SP: 2
CP: 00



      Size: Medium
    Gender: Female
       Age: Indeterminate - 18ish
    Height: 5' 3"
    Weight: 117lbs
Hair Color: White/Blonde
 Eye Color: Indigo
Skin Color: Fair
Appearance: Maia is exceptionally attractive, with a delicate grace that makes                
            her seem both fragile and otherworldly. 
  Demeanor: Although naive, Maia seems to spend nearly all her time in a state 
            of delight as she discovers the world around her. She is also an 
            indefatigable optimist who appears to have trouble imagining the 
            worst until it's thrust in her face.

Background: ''In the Beginning...the gods created the Heavens and the World,
            and to aid them in this task they made great Forges that burned 
            with the Flame Empyreal, and scattered them across the skies. In
            these Forges they took base matter and transformed it to metals 
            and gems and marble; all the wonders of purity and beauty. They 
            hammered mountains and continents; etched rivers and valleys. When
            the World was finally done, they left the great Forges floating in
            the sky, brimming with divine Starfire. Did they know their 
            primordial creations would look down upon the world they'd helped 
            to build and watch from afar?''

            Maia's story begins with a falling star. Not a chunk of rock that
            burns away as it falls. An actual falling star. Well, a piece of 
            one anyway...coming down in a blinding blue-white ball of fire. 
            Where it struck there was a wide blasted disc of scorched earth, 
            burned tindertwigs of trees, and, of course, her. Lying curled on
            her side in the ash, unharmed. Clad in a light white cassock created
            at the same moment her flesh was.

            She awoke peacefully, opening her deep, indigo eyes to the cool 
            night air and letting the ash and dirt fall between her fingers 
            onto the smooth blob of cooled glass she lay upon. Confusion. Was
            she here? Hadn't she been...somewhere else? Then elation...she'd
            made it! There was a whisper of cloth on skin as Maia scrambled to
            her bare feet and nearly stumbled at her own weight. And yet, as 
            uncomfortable as it was, the sensation of falling, of weakness, 
            wrung a giggle from her because it was so ''different'' than 
            anything she'd ever felt before. Maia made her way up to the rim
            of the crater and through the trees that were all bent away from
            where she'd landed and black on the sides facing it. A memory of
            a memory guided her...something she'd once seen from distances too
            great for her now-mortal mind to fathom.

            Something beautiful.

            She erupted out of the brush suddenly, and nearly went down the
            hillside in a tumble. The forest that had welcomed her was atop 
            a large hilly plateau, and what it overlooked took her newfound 
            breath away. Lights burning in the darkness of night. Bright, 
            cheery, orange-yellow flames on poles and in scones. In bonfires
            and forges and ovens. For Maia it was like coming home; the heavens
            reflected upon the earth. There was a city down there, strung out
            between shoreline and innumerable islands that stretched out like
            glowing gems in a dragon's hoard across the water. The firelights
            were doubled in the water's surface, making a shining, shimmering 
            panoply wherein any creative eye could make new constellations for
            as many years as life lasted.

            That is how Maia came to Venza, and it is from there that her 
            adventure truly begins.

            <i>Postscript - Meanwhile, in a far away land...</i>
            Two men stood at the balcony overlooking the Great Plaza of a city
            currently asleep. One of them was a lord of war; tall and powerfully
            built, who seemed to be wearing epaulets even when unarmored, 
            angular cheekbones and deep set eyes. The other was a mystic seer,
            clad in a cloak and robes embroidered in a riot of purples and golds
            and blues, curling and twining in arcane patterns all over their 
            surfaces. Between them was a contraption of tubes and lenses.

            "I assume you've brought me here for a reason," the warlord grumbled.
            His tone suggested, strongly, that it had better be a ''very good''

            The magister was quick to agree, though did not fawn or quail before 
            his lord's displeasure. His magicks, if put to the test, would vanquish
            even this man's undefeated sword...he was confident of that. But that 
            was for later. He flicked a hand at the device and said, "Look into it."
            When the warlord complied, the magister added, "Don't bump it. I have 
            aimed it precisely. You should see seven blue stars forming a sort of 

            The warlord nodded gruffly. "The Seven Sisters. Any stripling shiphand
            could point them out, and I was a cap..."

            "Then you know the order of brightness. The seven sisters are each of 
            a different brilliance, with the brightest being..."

            "...Maia, yes, I still don't see what you're..."

            "Begging your indulgence, look at the stars again."

            The warlord sucked in a breath that would have been unpleasant for the 
            mage had he uttered what was on his mind. But then he held it. Because 
            he saw.

            "How is there dust on the lens?"

            The magister felt his heart leap. This was going to work. "No, sire. 
            I've made sure. What you're seeing is true. The star is now ''dimmer''
            than her sisters."

            Finally the lord and master stood up from the telescope and gazed at 
            the sky. "It is a strange thing you show me. A bad omen, maybe. What
            do you make of it?"

            "It opportunity, sire."

            He turned to fix his mage with a skeptical look, dark, bushy eyebrows

            The magister smiled. "Starlight comes from the fire that burns within
            the stars. Celestial fire, a direct manifestation of divine power. It 
            cannot be destroyed, nor created now but by the gods themselves."

            "So?" the warlord asked. "Maybe The Stranger took a piss on it and 
            half-put it out." His tone was light, but his eyes were serious, fixed
            on the magister. He knew now that the mage was onto something important.

            "So...if the star is dimmer, some of its fire has left it. And if it's 
            left it, ''where did it go?''" He'd intended to give his liege a chance
            to prompt him now, but excitement was too strong, he had to keep going. 
            "Celestial fire is the very stuff of creation; the clay the gods used to
            craft the world! They left it in the stars to keep it out of mortal
            hands, but sire, imagine if some of it ''fell''."

            "Fell," he repeated dubiously.

            "Yes," the mage replied, licking his lips. "Fell. To the ground. If we 
            found it," He grimaced at the slip. "If 'you' found it, then you would 
            wield the power of the gods."

            The warlord considered this. "Rain blood and thunder?"

            "With the least bit of effort."

            "Be invincible in battle?"

            "What mortal can stand before a god?"

            "Live forever?"

            The magister nodded, then added, "At least until the portion of the
            Flame is used up. Which could take decades. Centuries even."

            "God-Emperor," he said softly to himself...and smiled. "I could get used
            to that."

            Elation blossomed in the mage's heart. "Shall I put an expedition
            together?" he asked.

            "You know where to look?"

            "I will check the logbooks for mention of a meteorite. The apprentices 
            would not have known what they were seeing, but it must have happened 
            recently. From there, I will have a good idea of the general location to 
            start looking."

            The warlord who would be God nodded and started away, leaving the
            magister alone on the balcony overlooking his sleeping city. "Do it."
            Had he seen the glitter in his servant's eyes, he might have been given
            pause. Might have wondered why a mage would so freely give away the
            power of the divine. And things might have gone differently. He did not
            though, and that book is now closed forever.

            Read on.


Adventure LogEdit

Bats in the Belfry

The Sword of the Fallen Angel

Bats in the Belfry
      XP Received: 803 XP
Treasure Received: 814 GP

The Sword of the Fallen Angel
       XP Received: 2778 XP as of March 15th
 Treasure Received: 3620.1 GP
             Items: 000 GP

Level UpsEdit

  Level 2:
    Class: Oracle
      BAB: +0 to +1
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +2 to +3
     Feat: N/A
 Features: Mystery Spell (Color Spray)
       HP: Max -2 (7)
Skill Pts: +10 = +4 (Class) +0 (Race) +5 (Old Total) +1 (FC Bonus if Chosen) = 10 (New Total)
Spellcasting: New Orison (Mending)
              New Spell Slot (1st lvl)

  Level 3:
    Class: Oracle
      BAB: +1 to +2
     Fort: +0 to +1
      Ref: +0 to +1
     Feat: Fleet
 Features: New Revelation (Spray of Shooting Stars)
       HP: Max -2 (7)
Skill Pts: +5 = +4 (Class) +0 (Race) +10 (Old Total) +1 (FC Bonus if Chosen) = 15 (New Total)
Spellcasting: New 1st level spell known: Protection from Evil
              New Spell Slot (1st lvl)

  Level 4:
    Class: Oracle
    Attribute Bonus: Charisma +1
      BAB: +2 to +3
     Will: +3 to +4
 Features: New Mystery Spell (Hypnotic Pattern)
       HP: Max -2 (7)
Skill Pts: +5 = +4 (Class) +0 (Race) +15 (Old Total) +1 (FC Bonus if Chosen) = 20 (New Total)
Spellcasting: New Cantrip: Stabilize
              New 2nd level spell known: Spiritual Weapon
              New Spell Slot (1st lvl)
              New Spell Slots (3 2nd lvl)

Level 5:
    Class: Oracle
       HP: Max -2 (7)
     Feat: Fleet
Skill Pts: +5 = +4 (Class) +0 (Race) +20 (Old Total) +1 (FC Bonus if Chosen) = 25 (New Total)
Spellcasting: New 1st level spell known: Burning Disarm
              New 2nd level spell known: Lesser Restoration
              New Spell Slots (1 2nd lvl)


  • Approval (Dec 30, 2010) (HolyMan) level 1
  • Approval (Jan 01, 2011) (Mowgli) level 1
  • Approval (Mar 23, 2011) (HolyMan) level 2
  • Approval (Oct 15, 2011) (perrinmiller) level 3
  • Approval (Oct 15, 2011) (perrinmiller) level 4
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