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[[File:FemaleRogue.jpg|thumb|250px]]
 
 
===Basic Information===
 
===Basic Information===
 
Race: Halfling
 
Race: Halfling
 
Class: Rogue
 
Class: Rogue
Level: 2
+
Level: 4
Experience: 1300
+
Experience: 6723
 
Alignment: Neutral Good
 
Alignment: Neutral Good
Languages: Common, Dwarven, Elven, Halfling, Sylvan
+
Languages: Common, Dwarven, Elven,
  +
Halfling, Sylvan
Deity: Illtas (Lord of Thieves. Protector of Travelers)
 
  +
Deity: Illtas (Lord of Thieves,
 
  +
Protector of Travelers)
===Abilities===
 
<pre>
 
STR: 10 +0 (2 pts) -2 racial
 
DEX: 16 +3 (5 pts) +2 racial
 
CON: 10 +0 (0 pts)
 
INT: 13 +1 (3 pts)
 
WIS: 14 +2 (5 pts)
 
CHA: 16 +3 (5 pts) +2 racial
 
</pre>
 
 
===Combat Statistics===
 
<pre>
 
(Max -2) HP: 14 = [2d8 +0 CON) +0 FC] (Rogue)
 
AC: 17 = [10 +3 DEX +2 Armor +1 Shield +1 Size +0 Natural]
 
AC Touch: 14 = [10 +3 DEX +1 Size +0 Misc]
 
AC Flatfooted: 14 = [10 +2 Armor +1 Shield +1 Size +0 Natural]
 
INIT: +03 = [+3 DEX +0 Misc]
 
BAB: +01 = [+1 Rogue]
 
CMB: +00 = [+1 BAB +0 STR -1 Size]
 
CMD: 13 = [10 +1 BAB +0 STR +3 DEX -1 Size]
 
Fortitude: +01 = [+0 Rogue +0 CON +1 racial]
 
Reflex: +07 = [+3 Rogue +3 DEX +1 racial]
 
Will: +03 = [+0 Rogue +2 WIS +1 racial] (+2 vs Fear)
 
Speed: 20'
 
Damage Reduction: 00/Any
 
Spell Resistance: 00
 
</pre>
 
 
===Weapon Statistics===
 
* Please specify the nature of Special and Miscellaneous Adjustments
 
<pre>
 
Mithril Rapier: Attack: +06 = [BAB (01) + DEX (03) + Size (01) + Masterwork (01)]
 
Damage: 1d4, Crit: 18-20/x2, Special: considered a silver weapon)
 
 
Dagger: Attack: +05 = [BAB (01) + DEX (03) + Size (01) + Magic (00)]
 
Ranged: +05 = [BAB (01) + DEX (03) + Size (01) + Magic (00)]
 
Damage: 1d3, Crit: 19-20/x2, Special: Range 10'
 
 
 
  +
(Please do not restore, this player is no longer participating in LPF and has asked the character information be deleted. Please do not use this character in any LPF games or content unless approval has been given by the player. Thank-you. ~ Songdragon)
Light Crossbow: Attack: +05 = [BAB (01) + DEX (03) + Size (01) + Magic (00)]
 
  +
[[Category:Retired & Deceased Characters]]
Damage: 1d6, Crit: 19/x2, Special: Range 80'.
 
 
Stake (wooden): Attack: +05 = [BAB (01) + DEX (03) + Size (01) + Magic (00)]
 
Ranged: +05 = [BAB (00) + DEX (03) + Size (01) + Magic (00)]
 
Damage: 1d2, Crit: 20/x2, Special: Range 10'
 
</pre>
 
 
===Racial Features===
 
<b>• Racial Abilities:</b> +2 Dexterity, +2 Charisma, –2 Strength
 
 
<b>• Small:</b> +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1
 
penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a
 
+4 size bonus on Stealth checks.
 
 
<b>• Slow Speed:</b> Base speed of 20 feet.
 
 
<b>• Fearless:</b> Halflings receive a +2 racial bonus on all saving throws against
 
fear. This bonus stacks with the bonus granted by halfling luck.
 
 
<b>• Halfling Luck:</b> +1 racial bonus on all saving throws.
 
 
<b>• Keen Senses:</b> +2 racial bonus on Perception skill checks.
 
 
<b>• Sure-Footed:</b> +2 racial bonus on Acrobatics and Climb skill checks.
 
 
<b>• Weapon Familiarity:</b> Proficient with slings and treat any weapon with the
 
word “halfling” in its name as a martial weapon.
 
 
<b>• Languages:</b> Halflings begin play speaking Common and Halfling. Halflings
 
with high Intelligence scores can choose from the following: Dwarven, Elven,
 
Gnome and Goblin.
 
 
===Class Features===
 
<b>Rogue</b>
 
<b>• Weapon and Armor Proficiency:</b> Proficient with all simple weapons, hand
 
crossbow,rapier, sap, shortbow, and short sword. Proficient with light armor,
 
but not with shields.
 
 
<b>• Sneak Attack:</b> The rogue's attack deals extra damage anytime her target
 
would be denied a Dexterity bonus to AC (whether the target actually has a
 
Dexterity bonus or not), or when the rogue flanks her target. This extra
 
damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels
 
thereafter. Should the rogue score a critical hit with a sneak attack, this
 
extra damage is not multiplied. Ranged attacks can count as sneak attacks
 
only if the target is within 30 feet. With a weapon that deals nonlethal
 
damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak
 
attack that deals nonlethal damage instead of lethal damage. She cannot use
 
a weapon that deals lethal damage to deal nonlethal damage in a sneak attack,
 
not even with the usual –4 penalty. The rogue must be able to see the target
 
well enough to pick out a vital spot and must be able to reach such a spot.
 
A rogue cannot sneak attack while striking a creature with concealment.
 
 
<b>• Trapfinding:</b> A rogue adds 1/2 her level to Perception skill checks made to
 
locate traps and to Disable Device skill checks (minimum +1). A rogue can use
 
Disable Device to disarm magic traps.
 
 
<b>• Evasion (Ex):</b> At 2nd level and higher, a rogue can avoid even magical and
 
unusual attacks with great agility. If she makes a successful Reflex saving
 
throw against an attack that normally deals half damage on a successful save,
 
she instead takes no damage. Evasion can be used only if the rogue is wearing
 
light armor or no armor. A helpless rogue does not gain the benefit of evasion.
 
 
<b>• Rogue Talents: (Follow the Clues)</b> A rogue with this talent can use
 
Perception to follow tracks as per the Survival skill.
 
 
===Feats===
 
<b>• Weapon Finesse (1st level):</b> With a light weapon, rapier, whip, or spiked
 
chain made for a creature of your size category, you may use your Dexterity
 
modifier instead of your Strength modifier on attack rolls. If you carry a
 
shield, its armor check penalty applies to your attack rolls.
 
 
===Traits===
 
<b>• Well-Informed:</b> You make it a point to know everyone and to be connected
 
to everything around you. You frequent the best taverns, attend all of the
 
right events, and graciously help anyone who needs it. Because of this, you
 
gain a +1 trait bonus on Diplomacy checks to gather information and Knowledge
 
(local) checks. One of these skills (your choice) is always a class skill
 
for you.
 
<b>• Rich Parents:</b> You were born into a rich family, perhaps even the nobility,
 
and even though you turned to a life of adventure anyway, you enjoy a
 
one-time benefit to your initial finances—your starting cash increases
 
to 900 gp.
 
 
===Skills===
 
* Please specify the nature of Miscellaneous or Special Adjustments.
 
* Skills with a blank 'Total' may not be used untrained.
 
<pre>
 
Skill Points: 20 = x2 {+10 [+8 Base + 1 INT +1 FC]} (Rogue level 2)
 
 
Skills Total Rank CS Ability ACP Misc
 
Acrobatics 10 2 3 3 -0 +2 racial
 
Appraise 01 0 0 1 +0
 
Bluff 08 2 3 3 +0
 
Climb 06 1 3 0 -0 +2 racial
 
Diplomacy 08(09) 2 3 3 (+1 trait for gather info)
 
Disable Device 09 2 3 3 -0 +1 trapfinding
 
Disguise 03 0 0 3 +0
 
Escape Artist 03 0 0 3 -0 +0
 
Fly 03 0 0 3 -0 +0
 
Handle Animal 0 0 3 +0
 
Heal 02 0 0 2 +0
 
Intimidate 03 0 0 3 (-4 for foes larger than self)
 
Knowledge (Local) 07(09) 2 3 1 +1 trait (+2 Venza area)
 
Linguistics 06 2 3 1 +0
 
Perception 09(10) 2 3 2 +2 racial (+1 trapfinding)
 
Perform ( ) 03 0 0 3 +0
 
Ride 03 0 0 3 -0 +0
 
Sense Motive 07 2 3 2 +0
 
Sleight of Hand 0 0 3 -0 +0
 
Spellcraft 0 0 1 +0
 
Stealth 11 1 3 3 -0 +4 small
 
Survival 02 0 0 2 +0
 
Swim 00 0 0 0 -0 +0
 
Use Magic Device 08 2 3 3 +0
 
</pre>
 
 
===Equipment===
 
<pre>
 
Equipment Cost Weight
 
Explorer's Outfit (small) 0 gp 0.00 lbs
 
Leather Armor (small) 10 gp 7.50 lbs
 
Darkwood Light Shield (small) 178 gp 1.25 lbs
 
Mithral Rapier (small) 520 gp 0.50 lbs
 
Dagger (small) 1 gp 0.50 lbs
 
Stake (small) 0 gp 0.50 lbs
 
Light Crossbow (small) 35 gp 2.00 lbs
 
10 Bolts (small) 1 gp 0.50 lbs
 
Backpack (small) 2 gp 0.50 lbs
 
Belt Pouch (small) 1 gp 0.125 lbs
 
Waterskin (small) 1 gp 1.00 lbs
 
Silk Rope 10 gp 5.00 lbs
 
Ioun Torch 75 gp 0.00 lbs
 
 
Rations (2 days) -- 0.50 lbs
 
Potion of CLW (x2, 1 used) ?? ?.??
 
 
Total Weight: 19.875 lbs
 
 
Light Medium Heavy
 
Max Weight: 0 - 24.75 / 25.5 - 49.5 / 50.25 - 75.0
 
 
 
Pony (combat Trained) 45 gp
 
 
Saddle 10 gp 12.50 lbs
 
saddle bags 4 gp 4.00 lbs
 
 
Total Weight: 16.50 lbs
 
 
Light Medium Heavy
 
Max Weight: 0 - 100 / 101 - 200 / 201 - 300
 
A pony can drag 1,500 pounds.
 
 
</pre>
 
 
===Finances===
 
<pre>
 
PP: 00
 
GP: 857
 
SP: 00
 
CP: 00
 
 
Gems/Jewelry/Other:
 
0000
 
</pre>
 
 
===Details===
 
<pre>
 
Size: Small
 
Gender: Female
 
Age: 22
 
Height: 2'8 ft
 
Weight: 27 lbs
 
Hair Color: long black hair
 
Eye Color: icy blue
 
Skin Color: tanned Complexion
 
Appearance: A small figure perhaps appearing to be a child dressed up for play,
 
until you meant the her light icy blue eyes that show much more then a child.
 
Dressed in finely kept leather armor she carries a small rapier sheathed at
 
her side, a dagger strapped on her left thigh, and small crossbow with a bolt
 
cast on her right hip. She carriers a small dark colored shield.
 
Demeanor: Go with the flow, happy, energetic, very curious.
 
</pre>
 
 
===Background===
 
Saranna was born to one of the First Clans of Iradys, the Surefoot family. She
 
grew up in a house of some wealth. At an early age the small Halfling child
 
roamed the family’s estate. She would often hide herself to get out of doing
 
whatever her governess wanted of her. Once caught, she could weave a tale that
 
anyone might believe or convince them to be less harsh when caught red handed.
 
 
Once old enough the young Surefoot moved to the family’s townhouse in Iradys’
 
main trading port of Delanis. The young halfling soon found herself in trouble
 
with the wrong sort of people. Not just a roguish sort, but thieves, murders,
 
and blatant thugs. During one of the group’s activities Saranna ran afoul the
 
lawmen of the city. At her questioning, an older Constable, Keevan Graveltoe.
 
He sat down to talk with the Saranna and the floodgates were opened. She told
 
the Constable all that she knew and how she so wanted help to leave this group
 
alive. The older Halfling had a hunch and went with it and recruited her to
 
gather information for them. He took her under his wing and taught her the
 
art of investigation.
 
 
Saranna learned quickly and was able to move through both worlds, that of law
 
and order and the other of crime and chaos. Her budding skills earned her
 
respect from all. She investigated whatever Keevan asked of her and she dove
 
right in enjoying the thrill.
 
 
It was less than a year ago when Saranna came across an interesting bit if
 
information. Someone of power was quietly recruiting sailors for some
 
clandestine trip. She pursued the small leads and it was not long before she
 
was noticed. One dark evening found Saranna captured and bound to a chair in
 
a dark place, a warehouse of some sort from what she could tell. From the
 
sounds of waves it she could tell it was close to the sea as well.
 
 
Several darkened cloaked figures approached. A female voice of some
 
authority asked of another, “Do you believe she is competent?” There was but
 
a nod from the fellow at the female’s side. “Very well. Lady Surefoot, you
 
have stumbled upon events that did not concern you, or your Clan. But now
 
that you are here, I suppose I could use a Halfling of your talents. Be
 
warned young Surefoot, that much danger lies before you, should you accept.
 
Should you not, you will be returned home and will remain there. I will
 
reveal no more until you decide.”
 
 
Several months later Saranna found herself as an Emissary of the Light of
 
Iradys, the Matriach who rules the Isles of Iradys. She was at the head of
 
a fleet of five ships bound for human lands in the south. The trip was
 
expected to take months as they crossed the Great Ocean and perils within.
 
 
Almost three months later, with only three ships, the small fleet was
 
docked in Venza. One vessel was damaged in an attack by Sahuagin raiders.
 
Another vessel, and most of Saranna’s belongings went down with a ship
 
after a rather nasty storm. But here they were, the human lands, and trade
 
would commence.
 
 
Simple notes of the Isle of Iradys:
 
 
The Isles of Iradys are a grouping of islands that six clans of Halflings
 
fled to just as the Great Curse afflicted many of their kin. They fled on
 
ships and after months of travel by sea landed upon a pristine land.
 
Taking stock of the situation the Clans came together and made the High
 
Priestess of Shocaun, who saw the need to flee and that they would find
 
refuge across the sea, as their Ruler. She was named the Light of Iradys.
 
A matriarchy was established with the Five Clans (Bramblewood, Fehllen,
 
Garis, Revall, and Surefoot) as a council.
 
 
When the Halflings arrived they found dwarves and elves in conflict over
 
resources and territory. The Light of Iradys and the Five Clan leaders
 
were able to act as mediators and settle the disputes to a grudging truce.
 
The Halflings have good relations with both factions and still act as go
 
between today.
 
 
As a thank you the dwarves refitted an old citadel, now the seat of power
 
for the Isles. It has been named Ralan, and is along the Ralanii River
 
that flows to the trading port of Delanis.
 
 
There is one human village on the Isles of Iradys, Turus. Mostly sailors
 
who have run afoul storms and found themselves on the shores of the Isles.
 
They may travel the Isles as they will but most find the comfort of their own.
 
 
(This will be done up as a full proposal soon)
 
 
===Adventure Log===
 
 
Replacement Character for [http://livingpf.wikia.com/wiki/Therella_Woodsoul_%28Songdragon%29 Therella Woodsoul]
 
 
<pre>
 
XP Received: 1300
 
Treasure Received: 850 GP (1000 gp for level 2 + {900-150 starting}) - 900 starting wealth
 
0000 Gems/Jewelry
 
Items
 
</pre>
 
 
===Level Ups===
 
<pre>
 
Level 2:
 
Class: Rogue (2nd level)
 
BAB: +0 to +1
 
Fort: +0 to +0
 
Ref: +2 to +3
 
Will: +0 to +0
 
Feat: n/a
 
Features: Evasion
 
Rogue Talent (Follow the Clues)
 
HP: 8 to 14 (Max -2)
 
Skill Pts: +20 = +8 (Class) +1 (Int) +1 (FC Bonus) +10 (Old Total)
 
+1 Acrobatics, +1 Bluff, +1 Climb, +1 Diplomacy, +1 Disable Device, +1 Knowledge (Local), +1 Linguistics, +1 Perception, +1 Sense Motive, +1 Use Magical Device
 
Language : Sylvan
 
</pre>
 
 
===Approvals===
 
*Approval (4 August 2011) (Systole / Non-judge) level 1
 
*Approval (9 August 2011) (Satin Knights) level 1
 
[[Category:Approved Characters]]
 

Latest revision as of 19:16, 27 August 2013

Basic Information[]

      Race: Halfling
     Class: Rogue
     Level: 4
Experience: 6723
 Alignment: Neutral Good
 Languages: Common, Dwarven, Elven, 
             Halfling, Sylvan
     Deity: Illtas (Lord of Thieves, 
             Protector of Travelers)

(Please do not restore, this player is no longer participating in LPF and has asked the character information be deleted. Please do not use this character in any LPF games or content unless approval has been given by the player. Thank-you. ~ Songdragon)