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Sylvain

Basic Information[]

      Race: Half-Elf
     Class: Bard
     Level: 8
Experience: 34000 XP (16000 TNL)
 Alignment: Chaotic Good
 Languages: Common, Elven, Gnome, Goblin, Northern Isle
     Deity: Penk
First Seen: Dunn Wright Inn
  Location: https://www.myth-weavers.com/showthread.php?t=449035&goto=newpost
Background: Open


Abilities[]

STR: 12 +1 (0 pts, +2 Enhancement)
DEX: 16 +3 (10 pts)
CON: 10 +0 (0 pts)
INT: 14 +2 (5 pts)
WIS: 10 +0 (0 pts)
CHA: 18 +4 (5 pts, +2 racial bonus, +1 @Level 4, +1 @Level 8)

Combat Statistics[]

(Rolled)      HP:  47 = [6d8(8,4,7,4,3,6,3,7=42) + CON(0) + FC(5)] 
              AC:  20 = [10 + DEX (3) + Armor (6) + Shield (0) + Natural (0)
                          + Size (0) + Misc (1)]
        AC Touch:  14 = [10 + DEX (3) + Size (0) + Misc (1)]
   AC Flatfooted:  17 = [10 + Armor (6) + Shield (0) + Natural (0)
                          + Size (0) + Misc (1)]
            INIT:  +3 = [DEX (3) + Misc (0)]
             BAB:  +6/+1 = [Bard (8)]
             CMB:  +7 = [BAB (6) + STR (1) + Misc (0)]
             CMD:  21 = [10 + BAB (6) + STR (1) + DEX (3) + Misc (1)]
       Fortitude:  +3 = [Bard (2) + CON (0) + Resilient (1)] 
          Reflex:  +9 = [Bard (6) + DEX (3) + Misc (0)]
            Will:  +6 = [Bard (6) + WIS (0) + Misc (0)]
           Speed:  30'(Light Encumbered)
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon Statistics[]

 Longsword +1 : Attack: +8/+3 = [BAB (6/1) + Ability (1) + Misc (0) + Magic (1)]
           Damage: 1d8+1, Crit: 19-20/x2, Special: - 
 Whip: Attack: +8/+3 = [BAB (6/1) + Ability (1) + Misc (0) + Magic (0)]
           Damage: 1d3+1, Crit: 20/x2, Special: Non Lethal
 Shortbow: Attack: +7/+4 = [BAB (6/1) + Ability (3) + Misc (0) + Magic (0)]
           Damage: 1d6+0, Crit: 20/x3, Special: Ranged (60' Increment)

Racial Features[]

Ability Adjustments: +2 (Charisma)
Size: M
Speed: 30'
Favored Class: Bard, Monk (skill rank x 1, hit points x 5)
Low Light Vision: Twice Visual Range in Dim light
Adaptability: Skill Focus as Bonus Feat at level 1
Elf Blood: Counts as both Elf and Human for Racial Effects
Elven Immunities: Immune to magic sleep, +2 save vs Enchantments
Keen Senses: +2 racial Bonus to Perception Checks
Multitalented: Chose two favoured classes, gain +1HP or +1 Skillpoint whenever taking a level in either class.

Class Features[]

Bard

Armor/Weapons: Light Armor, Shield, Simple Weapon - All
               Bard Weapons (Whip, Sap, Long Sword, Short Sword, Short Bow,
               Rapier)
Feature Name: Bardic Knowledge (Half Class Level to all Knowledge checks, 
              knowledge checks can be done untrained)
Feature Name: Bardic Performance (up to 7 = 4 + 3 (CHA) times)

Countersong: Counter Spells that depend on sound. All within 30' substitute the bards perform check for a save, and those already under the spell get a second save. Perform can be keyboard, percussion, wind, string or sing

Distraction: Counter Spells that depend on sight. All within 30' substitute the bards perform check for a save, and those already under the spell get a second save. Perform can be act, comedy, oratory, dance.

Fascinate: 1+1/3 levels after 1st creatures within 90' that can see the bard and are seen by him and not distracted. They can save using Will (DC 10+1/2 bard's level+CHA mod.). Success: they watch the performance, Fail: they take a -4 against all reaction type skill checks.

Inspire Courage +1: Allies gain +1 bonus to saves vs. fear and charm and on attack and damage rolls. 

Versatile Performance: Substitute Performance Wind for Diplomacy or Handle Animal
Well Versed: +4 Save vs other bardic performances

Versatile Performance: Substitute Performance Sing for Bluff or Sense Motive

Lore Master (Ex): At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in.

Suggestion (Sp): A bard of 6th level or higher can use his performance to make a suggestion (as per the spell) to a creature he has already fascinated (see above).

Feats[]

Skill Focus (Half-elf): Disable Device, +3 to Checks, +6 if 10 ranks or more
Additional traits (1st level): get two additional traits
Arcane Armor Training: Swift Action removes 10% Spell Failure due to Armor
Point Blank Shot: +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. 
Precise Shot: Take no penalty for shooting or throwing into a melee. 

Traits[]

Capable (Disable Device): +1 to Disable Device and Disable Device is Class Skill
Fast Talker (Social): +1 to Bluff Check and Bluff is Class Skill
Resilient (Combat): +1 to Fortitude Save
Sacred Touch (Faith): Automatic stabilization of dying creature upon touch.

Skills[]

Adventuring Skill Points: 61 = [Base (6) + INT (2)]x8 + FC (1)x1
Background Skill Points:  12 = [Base (6)x2]

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               3     0       0       3      0   +0
Appraise                 2     0       0       2          +0
Bluff                  (12)    1       3       3          +1 (trait) (replaced by Sing)
Climb                    1     0       0       1      0   +0
Craft (       )          2     0       0       2          +0
Diplomacy              (12)    1       3       3          +0 (replaced by Wind Instrument)
Disable Device          18     8       3       3      0   +4 (+3 feat, +1 trait)
Disguise                 4     1       0       3          +0
Escape Artist            3     0       0       3      0   +0
Fly                      3     0               3      0   +0
Handle Animal          (12)    0               0          +0 (replaced by Wind Instrument)
Heal                     0     0               0          +0
Intimidate               3     0       0       3          +0
Knowledge (Arcana)       8     3       0       2          +3 (class)
Knowledge (Dngnrng)      5     0       0       2          +3 (class)
Knowledge (Engnrng)      5     0       0       2          +3 (class)
Knowledge (Geography)    5     0       0       2          +3 (class)
Knowledge (History)      5     0       0       2          +3 (class)
Knowledge (Local)        5     0       0       2          +3 (class)
Knowledge (Nature)       5     0       0       2          +3 (class)
Knowledge (Nobility)     5     0       0       2          +3 (class)
Knowledge (Planes)       5     0       0       2          +3 (class)
Knowledge (Religion)     5     0       0       2          +3 (class)
Linguistics             10     5B      3       2          +0
Perception              10     5       3       0          +2 (race)
Perform    (sing)       14     8B      3       3          +0
Perform    (wind)       14     8B      3       3          +0
Profession (       )           0       0       0          +0
Ride                     8     5               3      0   +0
Sense Motive           (12)    1       3       0          +0 (Replaced by Sing)
Sleight of Hand         11     5B      3       3      0   +0
Spellcraft              14     8       3       2          +1 (trait) 
Stealth                 11     5       3       3      0   +0
Survival                 0     0               0          +0
Swim                     6     5               1      0   +0
Use Magic Device        14     8       3       3          +0

* = untrained class skill

Spell Lists (Known)[]

Cantrips (Unlimited/day)   Level 1 (4/day)       Level 2 (4/day)     Level 3 (2/day)               
* Detect Magic             * Cure Light Wounds   *Summon Monster 2   * Cure Serious Wounds
* Light                    * Summon Monster 1    *Soundburst         * Haste
* Read Magic               * Charm Person        *Glitterdust
* Summon Instrument        * Sleep               *Hold Person
* Daze                     * Expeditious Retreat                  
* Mage Hand

Equipment[]

Equipment                        Cost     Weight
Entertainer's Outfit               --         --  lb
+2 Mithral Chain Shirt          5100    gp   10   lb
Longsword +1        (Melee)     2315    gp    4   lb 
Whip (Melee)                       1    gp    2   lb
Shortbow (Ranged)                 30    gp    2   lb
  20 Arrows (2)                    2    gp    6   lb
Bag of Holding (Type I)         2500    gp   15   lb
  Dolly (Doll, once alive)         -          3   lb
  Cold Weather Outfit              8    gp  (7)   lb
  Leather Armor                   10    gp  (15)  lb
  Bedroll                          0.1  gp  (5)   lb
  Flask                            0.3  gp  (1.5) lb
  Trail Rations (2)                1    gp  (2)   lb
  Waterskin                        1    gp  (4)   lb
  Flute                            5    gp  (3)   lb  
  Scroll Case                      1    gp  (0.5) lb
    Parchment (4)                  0.8  gp    0   lb
  Flint and Steel                  1    gp    0   lb
  Holy Symbol Penk (Mask)         25    gp  (1)   lb
  Holy Water (8)                 100    gp  (1)   lb   
  Ink                              8    gp    0   lb
  Inkpen                           0.1  gp    0   lb
  Sealing Wax                      1    gp  (1)   lb
  Signet Ring                      5    gp    0   lb
  Thieves Tools                   30    gp  (1)   lb
Belt Pouch                         1    gp    0.5 lb
  Masterwork Panpipes            100    gp    0.5 lb  
  Whetstone                        0.02 gp    1   lb
Spell Component Pouch              5    gp    2   lb
Wooden Stakes (3)                  -    gp    --
Ring of Protection +1           2000    gp    --  lb
Wand of Cure Light Wounds (13)   195    gp    --
Wand of Magic Missile (10)       150    gp    --
Belt of Giant Strength +2       4000    gp    --

Light Combat Trained Horse       110    gp    --
                               ========     ======
                       Totals: 16808.32 gp   43.0  lb

            Light  Medium   Heavy    
Max Weight: 0-43  44-86  87-130

Consumed or Destroyed Items    
 Rope                                                     1 gp
 Traded Long Sword (15gp) for Cold Weather Clothing (8gp) 7 gp
 Gave away Backpack                                       2 gp
                                                        ======
                                        Total Consumed:  10 gp

Finances[]

PP:  250                                 Initial Character Money:    +150    gp
GP:  25                                earned on first adventure:   +3917    gp
SP:  6                                earned on second adventure:  +13067    gp
CP:  8                                                             ============
                                                 Career Earnings:   17134    gp
                                                 Switched to WBL    33000    gp   
                                               Carried Inventory:  -16808.32 gp
                                     consumed or destroyed items:     -10    gp
Gems/Jewelry/Other:                        living accommodations:      -0    gp
0000                                                               ============
                                                          Coinage:    315.68 gp

Details[]

      Size: M
    Gender: Male
       Age: 26
    Height: 6'0"
    Weight: 138 lbs
Hair Color: Silver blond
 Eye Color: Green
Skin Color: Tanned
Appearance: Nice, if a bit worn
  Demeanor: Charming

Background[]

Sylvain is an illegitimate child to an Elven Merchant family who used to trade in Venza. His mother had an affair with a human and his father tolerated him in order to avoid a scandal, but kept him behind the curtains. His legitimate brother was going to go into „the business“, whereas Sylvain was employed by his father to be in the inn next to the warehouse to learn the tales of tall adventure and wine and singing in the taverns and bring back gossip and stealthily gotten information. Soon he was well versed in both and earned his living telling tales and singing to the crowd in the inn as well as uncovering little and bigger secrets. But of course his father did not really think him part of the family and when his business moved away, Sylvain stayed behind. He was, of course not surprised but it still hurt. He added trickery to the range of his pursuits and is currently looking for a promising opportunity while performing in his favorite pub. He is not feeling terribly angry with his family, but has no sympathy either.

During the adventures at roughy river and in following the lotus flower, Sylvain has started to recognize his effect on people, how appear to think him to be a bit odd, but still respect him and he enjoys that. The doll Dolly, that came to live in the cave of the lotus he still carries around in the hope of at some stage finding her spirit again.

Adventure Log[]

Roughy River Run 5/12/2016 to 4/3/2017 (326 days)

       XP Received: 4445 XP
 Treasure Received: 3917 GP
       Items Taken: Masterwork Longsword
     Coin Received: 3602 GP

Ratty Work May 16, 2017 to July 31, 2018 (441 days)

       XP Received: 11974 XP
 Treasure Received: 13067 GP
       Items Taken: none
     Coin Received: 13067 GP

Level Ups[]

Level 1: 
Class: Bard 
Feat: Additional Traits, Skill Focus (Disable Device)
Traits: Capable (Disable Device), Fast-Talker, Resilient, Sacred Touch
Features: Bardic Knowledge, Bardic Performance (Countersong, Distraction, Fascinate), Cantrips, Spells
HP: 8 [1d8 max]
Skill Pts: 9 [Bard 6 + INT 2 + FC 1]
Background Skill Pts: 2 [Level 2]

Level 2: 
Class: Bard
Features: Versatile performance, well-versed
HP: 13 [1d8+1 (5) + Old Total (8)] 
  HD Roll: [http://roll.coyotecode.net/lookup.php?rollid=140781 Level 2 HP]: 1D8+1(FC) = [4]+1 = 4
Skill Pts: 17 [Bard 6 + Int 2 + Old Total (9)]
Background Skill Pts: 4 [Level 2 + Old Total (2)]

Level 3: 
Class: Bard
Features: Arcane Armor Training
HP: 21 [1d8+1 (8) + Old Total (13)]
  HD Roll: [http://roll.coyotecode.net/lookup.php?rollid=150970 Level 3 HP]: 1D8+1(FC) = [7]+1 = 8
Skill Pts: 25 [Bard 6 + Int 2 + Old Total (17)]
Background Skill Pts: 6 [Level 2 + Old Total (4)]

Level 4:
Class: Bard
Features: Ability Score Improvement CHA+1
HP: 26 [1d8+1 (5) + Old Total (21)]
  HD Roll: [http://roll.coyotecode.net/lookup.php?rollid=215773 Level 4 HP]: 1D8+1(FC) = [4]+1 = 5
Skill Pts: 33 [Bard 6 + Int 2 + Old Total (25)]
Background Skill Pts: 8 [Level 2 + Old Total (6)]
New Spells: (2x Level 2) Summon Monster 2, Sound Burst

Level 5
Class: Bard
Features: Inspire Courage +2, Lore Master 1/day, Point Blank Shot
HP: 30 [1d8+1 (4) + Old Total (26)]
  HD Roll: [http://roll.coyotecode.net/lookup.php?rollid=215774 Level 5 HP]: 1D8+1(FC) = [3]+1 = 4
Skill Pts: 41 [Bard 6 + Int 2 + Old Total (33)]
Background Skill Pts: 10 [Level 2 + Old Total (8)]
New Spell (Level 2) Glitterdust

Level 6
Class: Bard
Features: Suggestion, Versatile Performance
HP: 37 [1d8+1 (7) + Old Total (30)]
  HD Roll: [http://roll.coyotecode.net/lookup.php?rollid=215776 Level 6 HP]: 1D8+1(FC) = [6]+1 = 7
Skill Pts: 49 [Bard 6 + Int 2  + Old Total (41)]
Background Skill Pts: 12 [Level 2 + Old Total (10)]
New Spell (Level 2) Hold Person

Level 7+8
Class: Bard
Features: 
HP: 49 [2d8+2 (12) + Old Total (37]
   HD Roll: http://roll.coyotecode.net/lookup.php?rollid=247175 (w/o +2)
Skill Pts: 57 [(Bard 6 + Int 2)*2 + Old Total (49)]
Background Skill Pts: 16 [Level 4 + Old Total (12)]
New Spells: Level 1: Expeditious Retreat, Level 3: Cure Serious Wounds, Haste

Awaiting Approval[]

Level Ups 7-8 After finishing Return to the Haven (ages ago)

Approvals[]

  • Approval (4/23/16) (FrancisJohn ~ peer) Level 1
  • Approval (5/2/16) (Aura ~ judge) level 1
  • Approval (2/17/17)(KahlessNestor) Level 3
  • Approval (9/19/18) (Aura - judge) Level 6
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