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General Information[]

      Race:  Aasimar 
     Class:  Cleric 
     Level:  5 
Experience:  10002 XP (Next level at 15,000) 
 Alignment:  Lawful Good 
     Deity:  The Sword Saints 
First Seen:  Dunn Wright Inn 
  Location:  Dunn Wright Inn 
Background:  Open

Basics[]

  Size:  Medium 
Gender:  Male 
   Age:  51 
Height:  6'3" 
Weight:  230 lbs 
  Hair:  White 
  Eyes:  Amber 
  Skin:  Sun-Browned White
Vision:  Darkvision 60'

Appearance[]

Thorn looks like a soldier at the end of a long campaign. His skin is worn and rarely cleanly shaven. His weapons are well cared for. He lacks any fancy adornments.

Demeanor[]

Thorn looks ready to fight at a moment's notice. He rarely smiles. He speaks in short, cut sentences. He is a man of action, not of words. He is resigned to a life of violence even though he believes in peace.

Background[]

Thorn served with the military for a few years as a figher. After some time it was discovered that he had the favor of the gods, and so he would use his powers to tend to his friends after the battle. He watched brothers die in meaningless battles in the names of kings they've never met. He watched good men killed by other good men in the name of sport. He is tired and angry. He mustered out of the army. Rorn will now always remind him of violence and death, so he left Rorn as a guard for a caravan without asking the destination. He arrived in Venza.

Languages[]

   Racial:  Common     
   Racial:  Celestial  
 Regional:  Inner Sea  
Int Bonus:  Draconic

Ability Scores[]

STAT     MOD  | BASE  RACE   LVL 
STR  12  (+1) |  12    --    -- 
DEX  14  (+2) |  14    --    -- 
CON  12  (+1) |  12    --    -- 
INT  12  (+1) |  12    --    -- 
WIS  18  (+4) |  15     2     1 
CHA  14  (+2) |  12     2    --

Combat[]

        Total   Con FC  1   2   3   4   5
   HP:  37   =  5   0   8   6   6   6   6

        Total   Dex  Trt  Feat  IounStone
 Init:  +9   =  2    2    4     1

        Total   Cleric
  BAB:  +3   =  3
 
        Total   Base  BAB   Str   Dex  Size
  CMB:  +4   =  -     3     1     -    0
  CMD:  16   =  10    3     1     2    0 
 
        Total    Base  Armor   Domain
Speed:  30    =  30    -10     10 
    
Energy Resistance:  5 Acid, 5 Cold, 5 Electric

AC[]

          Total    Base   Size    Dex    Armor   Shield    Deflect   Natural
     AC:  23   =   10     0       2      7       2         1         1
   Flat:  21   =   10     0       -      7       2         1         1
  Touch:  13   =   10     0       2      -       -         1         -

Saves[]

          Total    Ability Cleric  Cloak
   Fort:  +6   =   1       4       1
 Reflex:  +4   =   2       1       1
   Will:  +9   =   4       4       1

Melee Offense[]

               TOTALS       |  ATTACK   |  DAMAGE    |  INFO    
               Atk   Dmg    |  Bab  Str |  Wpn   Str |  Crit   Type    Special
  Longsword:   4     1d8+1  |  3    1   |  1d8   1   |  19/x2  Slash
Morningstar:   4     1d8+1  |  3    1   |  1d8   1   |  20/x2  Bludg
     Dagger:   4     1d4+1  |  3    1   |  1d4   1   |  19/x2  Pierce

Ranged Offense[]

               Atk   Dmg    |  Bab  Dex |  Wpn Clr/2 |
  Firebolts:   5     1d6+2  |  3    2   |  1d6   2   |  20/x2  Fire    Ranged Touch

Racial Traits[]

+2 Wisdom, +2 Charisma:    Aasimars are insightful, confident, and personable.

       Native Outsider:    Aasimars are outsiders with the native subtype.

                Medium:    Aasimars are Medium creatures and have no bonuses
                           or penalties due to their size.

          Normal Speed:    Aasimars have a base speed of 30 feet.

            Darkvision:    Aasimars can see in the dark up to 60 feet.

               Skilled:    Aasimars have a +2 racial bonus on Diplomacy and 
                           Perception checks.

    Spell-Like Ability:    Aasimars can use daylight once per day as a spell-like
                           ability (caster level equal to the aasimar's class level).

  Celestial Resistance:    Aasimars have acid resistance 5, cold resistance 5,
                           and electricity resistance 5.

             Languages:    Aasimars begin play speaking Common and Celestial. 
                           Aasimars with high Intelligence scores can chooose from
                           from the following languages: Draconic, Dwarven, 
                           Elven, Gnome, Halfling, and Sylvan.

Class Features[]

 Cleric 
               Aura   Good Aura 

     Channel Energy   3d6 

            Domains   Travel, Ash 

   Travel - Passive   Gain 10' Movement 

Travel - Agile Feet   Free action: For the next round, you ignore all difficult
                      terrain and do not take any penalties for moving through it. 
                      Use 3 + your Wisdom modifier per day 

   Ash - Fire Bolts   See Attacks Above
   
Ash - Domain Spells			
                      1. Burning Hands		
                      2. Product Flame		
                      3. Fireball		
                      4. Wall of Fire		
                      5. Fire Shield		
                      6. Fire Seeds		
                      7. Disintegrate		
                      8. Incendiary Cloud		
                      9. Fiery Body 

Travel - Domain Spells			
                      1. Longstrider		
                      2. Locate Object		
                      3. Fly		
                      4. Dimension Door		
                      5. Teleport		
                      6. Find the Path		
                      7. Teleport (Greater)		
                      8. Phase Door
                      9. Astral Projection

Spellcasting[]

 Caster Level:   5 Class(5) + Misc(0) 
Concentration:  +9 Class(5) + Stat(4)

Spells Per Day[]

           Total     Base  Wis   Domain
Cantrips:  4    =    4
 Level 1:  4+1  =    3  +  1  +  1
 Level 2:  2+1  =    2  +  1  +  1

Prepared Spells[]

Level 0
1. Create Water
2. Detect Magic
3. Light
4. Enhanced Diplomacy

Level 1
1. Protection from Evil
2. Sanctuary
3. Obscuring Mist
4. Burning Hands
D: Longstrider

Level 2 
1. Burst of Radiance
2. Summon Monster II
3. [Open Slot]
D. Locate Object
Level 3 
1. Dispel Magic
2. Fly
D. Fireball

Character Traits[]

        Reactionary: +2 to Initiative 
Dangerously Curious: +1 to Use Magic Device, and it becomes a class skill

Feats[]

Selective Channeling: Exclude 2 (Charisma Mod) targets from channel effect 
 Improved Initiative: +4 to Initiative

Channeled Shield Wall: Swift action, use channel energy to give myself and adjacent allies

                            +2 to AC when using shields

Skill Points[]

Adventuring Ranks(A): 20 = [Class(2)x5 + INT(1)x5 + FC(5)] 
Background Ranks(B):  10 = [ Base(2)x5]

Skill Ranks[]

Skills                  Total  |  A  B | CS   Stat  ACP  Misc Misc | Notes
Acrobatics               -3    |  0  - | -   2(DEX) -5    -    -   | 
Appraise                  1    |  0  0 | -   1(INT)       -    -   | 
Artistry (Woodcarving)    5    |  0  1 | 3   1(INT)       -    -   | 
Bluff                     2    |  0  - | -   2(CHA)       -    -   | 
Climb                    -4    |  0  - | -   1(STR) -5    -    -   | 
Craft                     1    |  0  0 | -   1(INT)       -    -   | 
Diplomacy                 11   |  4  - | 3   2(CHA)       2    -   | 
Disable Device                 |  0  - | -   2(DEX) -5    -    -   | 
Disguise                  2    |  0  - | -   2(CHA)       -    -   | 
Escape Artist            -3    |  0  - | -   2(DEX) -5    -    -   | 
Fly                      -3    |  0  - | -   2(DEX) -5    -    -   | 
Handle Animal             2    |  0  0 | -   2(CHA)       -    -   | 
Heal                      4    |  0  - | -   4(WIS)       -    -   | 
Intimidate                2    |  0  - | -   2(CHA)       -    -   | 
K. Arcana                 5    |  1  - | 3   1(INT)       -    -   | 
K. Dungeoneering          2    |  1  - | -   1(INT)       -    -   | 
K. Engineering            1    |  0  1 | -   1(INT)       -    -   | 
K. Geography              1    |  0  1 | -   1(INT)       -    -   | 
K. History                5    |  0  1 | 3   1(INT)       -    -   | 
K. Local                  1    |  0  - | -   1(INT)       -    -   | 
K. Nature                 2    |  1  - | -   1(INT)       -    -   | 
K. Nobility               5    |  0  1 | 3   1(INT)       -    -   | 
K. Planes                 5    |  1  - | 3   1(INT)       -    -   | 
K. Religion               5    |  1  - | 3   1(INT)       -    -   | 
Linguistics               1    |  0  0 | -   1(INT)       -    -   | 
Lore (Military History)   5    |  0  1 | 3   1(INT)       -    -   | 
Lore (Famous Swords)      5    |  0  1 | 3   1(INT)       -    -   | 
Lore (The Sword Saints)   5    |  0  1 | 3   1(INT)       -    -   | 
Lore (War machines)       5    |  0  1 | 3   1(INT)       -    -   | 
Perception                6    |  0  - | -   4(WIS)       2    -   | 
Perform                   2    |  0  0 | -   2(CHA)       -    -   | 
Profession (Cooking)      8    |  0  1 | 3   4(WIS)       -    -   | 
Ride                     -3    |  0  - | -   2(DEX) -5    -    -   | 
Sense Motive              8    |  1  - | 3   4(WIS)       -    -   | 
Sleight of Hand                |  0  0 | -   2(DEX) -5    -    -   | 
Spellcraft                9    |  5  - | 3   1(INT)       -    -   | 
Stealth                  -3    |  0  - | -   2(DEX) -5    -    -   | 
Survival                  4    |  0  - | -   4(WIS)       -    -   | 
Swim                     -4    |  0  - | -   1(STR) -5    -    -   | 
Use Magic Device          11   |  5  - | 3   2(CHA)       1    -   |

Gear[]

#  $ Each  $ Total   Lbs   Item                          Location
1  1000    1000      1     Cloak of Resistance           Shoulders
1  2000    2000      -     Amulet of Natural Armor       Neck
1  1350    1350      25    +1 Breastplate                Armor
1  2000    2000      -     Ring of Protection            Ring
1  1156    1156      5     +1 Steel Buckler              Shield
1  15      15        4     Longsword                     Hip
1  12      12        4     Heavy Mace                    Back
1  2       2         1     Dagger                        Boot
1  500     500       -     Cracked DRP Ioun Stone        Floating
1  1       1000      -     Pearl of Power (Level 1)      Pocket
2  1       2         -     Holy Symbol - Handheld        Pocket
1  1       1         -     Holy Symbol - Necklace        Neck
1  1       1         -     Holy Symbol - Braclet         Left Wriest
1  1       1         -     Holy Symbol - Braclet         Right Wrist
1  1       2         2     Backpack                      Back
5  0.01    5         -     Vials                         Backpack
5  0.01    0.05      -     Candles                       Backpack
5  1       0.05      -     Chalk                         Backpack
1  0.02    1         -     Flint and Steel               Backpack
5  0.8     0.1       -     Parchment                     Backpack
1  0.1     0.8       -     Signal Whistle                Backpack
1  0.1     0.1       0.5   Empty Stack                   Backpack
1  75      75        -     Light Horse                   -
Total:     9049.1    42.5

Encumbrance[]

  Current:   Light
    Light:     0 -  43 
   Medium:    43 -  86
    Heavy:    86 - 130
     Lift:   260
Push/Drag:   650

Finances Summary[]

+150      Starting Gold
+8903     Witchtower of Belhaim
-9049.1   Current Inventory
-0        Lost / Consumed Items
-X        Living Expenses
+75       Forward for Return to the Haven Mission
-75       Purchase Light Horse
+3.9     Total

Coins[]

 Platinum: 0
     Gold: 1
   Silver: 9 
   Copper: 0  
    Total: 1.9

Level Up Tracker[]

Level 4 rebuilt

Level 5

 Favored Class: Skill Point
Channel Energy: 2d6 -> 3d6
     Hit Points': +6 (no roll d8)
        Skills: +4 regular, +2 background  (2 class, 1 int, 1 favored)
                        +2 Adventure   Spellcraft (3 -> 5)
                        +2 Adventure   Use Magic Device (3 -> 5)
                        +1 Background  Knowledge Engineering (0 -> 1) 
                        +1 Background  Knowledge Geography (0 -> 1) 
                      
        Spells: Level 3: +2 / +1 = +1 (Class), +1 (Wis), +1 (Domain) 
                      Selected: Fireball (domain), Fly (domain), Dispel Magic
                      
          Feat: Channeled Shield Wall     
  Caster Level: +1 (4 -> 5)  
 Concentration: +1 (4 -> 5)
    Experience: +1716 (22 / day from 8/29/2018 through 11/15/2018 - 78 days). 
          Gold: To be done at end of adventure - Should be 1950 for the rest of level 4.

Approvals[]

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