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Bronn

Basic InformationEdit

      Race: Human
     Class: Two Handed Fighter
     Level: 5th
Experience: 10,112 XP on December 26th, 2013
 Alignment: CG
 Languages: Common, Inner Sea
     Deity: --
First Seen: The Dunn Wright Inn
  Location: Kaedyn's Quest
Background: Open


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
 STR: 19 +4 (10 pts) +2 Race +1 lvl 4
 DEX: 14 +2 (05 pts)
 CON: 14 +2 (05 pts) 
 INT: 10 +0 (-0 pts)
 WIS: 12 +1 (02 pts)  
 CHA: 08 -1 (-2 pts)  

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
(MAX -2)      HP:  57 = [5d10(42) + CON(10) + FC(5) ] (Fighter)
              AC:  20 = [10 + DEX(2) + Armor(7) + Shield(0) + Natural(1)]
        AC Touch:  12 = [10 + DEX(2)]
   AC Flatfooted:  18 = [10 + Armor (7) + Shield (0) + Natural(1)]
            INIT: +02 = [DEX(2)]
             BAB: +05 = [Fighter(5)]
             CMB: +09 = [BAB(5) + STR(4) + Misc (00)] * 
             CMD:  21 = [10 + BAB(5) + STR(4) + DEX(2)] *
       Fortitude: +07 = [Fighter(4) + CON(2) + Cloak(1)]
          Reflex: +04 = [Fighter(1) + DEX(2) + Cloak(1)]
            Will: +06 = [Fighter(1) + WIS(1) + Trait(1) + Feat(2) + Cloak(1)]
           Speed:  20'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00
   * +1 w/Sunder

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
   +1 Falchion: Attack: +12 = [BAB(5) + STR(4) + MGK(1) + WFocus(1) + WT(1)]
                Damage: 2d4+12&, Crit: 18-20/x2, 
                Special: Slashing, 2-Hands & 2xSTR dmg, Weapon Spec +2dmg,
                Weapon Training +1dmg, Magic +1dmg

PA +1 Falchion: Attack: +12 = [BAB(5) + STR(4) + MGK(1) + WFocus(1) 
                               - PA(2) + FF(2)^ + WT(1)]
                Damage: 2d4+18&, Crit: 18-20/x2
                Special: Slashing, 2-Hands & 2xSTR dmg&, Weapon Spec +2dmg,
                Weapon Training +1dmg, Magic +1dmg, Power Attack +6dmg


MWK Lucerne Hammer: Attack: +11 = [BAB(5) + STR(4) + MWK(1) + WT(1)]
                Damage: 1d12+9&, Crit: 20/x2, 
                Special: B/P, Reach, 2-Hands & 2xSTR dmg, Weapon
                Training +1dmg

 PA Lucerne Hammer: Attack: +11 = [BAB(5) + STR(4) + MWK(1) - PA(2) 
                                   + FF(2)^ + WT(1)]
                Damage: 1d12+15&, Crit: 18-20/x2, 
                Special: B/P, Reach, 2-Hands & 2xSTR dmg&, Weapon
                Training +1dmg, Power Attack +6dmg
Crossbow, Light: Attack: +7 = [BAB(5) + DEX(2)]
                 Damage: 1d8 Crit: 19-20/x2, Special: P, Range Incr: 80'
MWK Silver Morning Star: Attack: +10 = [BAB(5) + STR(4) + MWK(1)]
              Damage: 1d8+3, Crit:  20/x2, Special: P/B
        Dagger: Attack: +9 = [BAB(5) + STR(4)]*
                Damage: 1d04+4, Crit:  20/x2, Special: P/S

Dagger, Thrown: Attack: +7 = [BAB(5) + DEX(2)]*
                Damage: 1d04+4, Crit:  20/x2, Special: P/S, Range Incr: 10'
* +1 on first hit when sharpened
& = Damage includes Overhand Chop: Strength doubled when single attacking with
 two-handed weapon. Else attack at -2 Damage
^ = FF Furious Focus eliminates the penalty on the first power attack strike

Racial FeaturesEdit

Ability Adjustments: +2 (STR) 
Size: M
Speed: 30'
Favored Class: Fighter ( +5 HP) 
Skilled: +1 Skill per level
Bonus F: +1 Feat at level 1

Class FeaturesEdit

Fighter Two Handed Fighter archetype

Weapons: All simple and martial weapons
Armor: All armor(light/medium/heavy) 
Shields: all shields, including tower shields
Bonus Feats: Gain a combat feat at 1st & 2nd, and every 2 levels after 2nd
Shattering Strike: At 2nd level, a two-handed fighter gains a +1 bonus
               to CMB and CMD on sunder attempts and on damage rolls made
               against objects. These bonuses increase by +1 for every four
               levels beyond 2nd.  This ability replaces Bravery.
Overhand Chop (Ex): At 3rd level, when a two-handed fighter makes a single
               attack (with the attack action or a charge) with a two-handed
               weapon, he adds double his Strength bonus on damage rolls. This
               ability replaces Armor Training 1.
Weapon Training (EX): When wielding two-handed melee weapons, +1 to hit /+1 dmg

FeatsEdit

Quick Draw (Level 1): Draw weapon as free action

Combat Reflexes:(Fighter 1): You can make a number of attacks of oppurtunity
           equal to your DEX mod + 1.  You can make AoO's flat-footed

Power Attack (Human): Can trade a –2 penalty on all melee attack rolls and
                      combat maneuver checks to gain a +4 bonus on all
                      melee damage rolls. This bonus to damage is increased
                      by half (+50%) when an attack with a two-handed weapon,
                      a one handed weapon using two hands, or a primary
                      natural weapon that adds 1.5 times Strength modifier
                      on damage rolls. This bonus to damage is halved (–50%)
                      for attacks with an off-hand weapon or secondary
                      natural weapon.
                      When BAB reaches +4, and every 4 points thereafter,
                      the penalty increases by –1 and the bonus to damage
                      increases by +2.
Furious Focus (Fighter 2): When using a weapon with 2 hands, first attack 
                      does not suffer PA penalty.  Still suffer penalty on
                      other attacks.
Iron Will (Level 3):  +2 to Will Saves
Weapon Focus(Falchion) (Fighter 1 replacing Combat Reflexes): 
                      +1 to hit w/ Falchion
Weapon Specialization(Falchion) (Fighter 4): +2 dmg w/ Falchion
Combat Reflexes:(Level 5): You can make a number of attacks of oppurtunity
                      equal to DEX mod + 1. Can make AoO's flat-footed

TraitsEdit

Resilliant(General): +1 Will
Armor Expert(Combat): Reduce ACP by 1

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 15 = [Base (2) + INT (00) + Human(1)]*Level (Fighter-5)
              
Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              00     0       0       2     -2   +0
Appraise                00     0       0       0          +0
Bluff                   -1     0       0      -1          +0
Climb                   06     1       3       4     -2   +0
Diplomacy               -1     0       0      -1          +0
Disguise                -1     0       0      -1          +0
Escape Artist           00     0       0       2     -2   +0
Fly                     00     0       0       2     -2   +0
Heal                    02     0       0       2          +0
Intimidate              05     3       3      -1          +0
Know: Dungeonering      06     3       3       0          +0
Perception              07     5       0       2          +0
Ride                    00     0       0       2     -2   +0
Sense Motive            02     0       0       2          +0
Stealth                 00     0       0       2     -2   +0
Survival                07     2       3       2          +0
Swim                    06     1       3       4     -2   +0

EquipmentEdit

Equipment                             Cost       Weight
Traveler's Outift                      -- gp      --    lb
+1 Falchion                          2375 gp       8    lb
MWK Lucerne Hammer                    315 gp      12    lb
+1 Breastplate                       1350 gp      30    lb
Amulet of Natural Armor +1           2000 gp      --    lb
+1 Cloak of Resistance               1000 gp       1    lb
Crossbow, Light                        35 gp       4    lb
  Bolt, Crossbow(20)                    2 gp       2    lb
Spring Loaded Wrist Sheath: Right       5 gp       1    lb
  Dagger                                2 gp       1    lb
MWK Silver Morningstar                398 gp       6    lb
Ioun Torch                             75 gp      --    lb
Handy Haversack                      2000 gp       5    lb
  Waterskin                             1 gp       4*   lb
  Rationx24                            12 gp      24*   lb
  Rationx28                            NT gp      28*   lb
  Acidx3                               30 gp       3*   lb
  Cure Light Wounds x3                150 gp       3*   lb
  Protection from Evil x1              50 gp       1*   lb
  Bedroll                                .1 gp     5*   lb
  Rope, Silk                           10 gp       5*   lb
  Whetstone                              .02 gp    1*   lb
  Twine 100'                              NT       1*   lb
  Soap                                    NT         -- lb
  Compass                              10 gp        .5* lb
  Pouch, Belt                             NT        .5* lb
  Flint and Steel                         NT        --
  Wand of CLW (CL1)                   750 gp        --

Light Horse                            75 gp        --  lb
  Bit and Bridle                        2 gp        --  lb
  Riding Saddle                        10 gp        --  lb

Cost of Living: Average               100 gp        --  lb
                                   =======       ====
                     Totals:        10807.12 gp   70.0  lbs

            Light  Medium   Heavy    
Max Weight: 0-116  117-233  234-350 
Medium Encumbrance from armor

Consumed or Destroyed Items
   Backpack                        2 
   Enlarge Person Potion          50
                              =======
                                  52 gp

FinancesEdit

PP: 00
GP: 40 (+1500gp to be awarded in TBG)
SP:  8
CP:  8

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: M
    Gender: M
       Age: 22
    Height: 5'11"
    Weight: 220
Hair Color: Black
 Eye Color: Black
Skin Color: Tanned
Appearance: Dirty haired, unshaven, and unkept.  His armor has not been clean
            for years, stained with grass and blood stains from his journey
            from Sangre del Sol to Venza.
  Demeanor: Gruff, short tempeared, and ready to fight if someone calls him
            out.  Growning up in Sangre del Sol, he has been forced to fight
            to survive, and protect those that cannot defend themselves.

BackgroundEdit

Born of a whore named Chynna in the pirate town of Sangre del Sol, Tyrion was raised to keep his head down, and to avoid confrontation with the pirate lords there. However, being the son of a whore has its downsides. Tyrion grew up being insulted by the better children, born of pirates and nobles. This caused Tyrion to instead grow up to be head strong, and would fight back against the children. He preferred to fight back with something he could wield in two hands, bludgeoning the kids back for hurting him. Eventually, the training caused his muscles to grow strong, and was well know for beating back several kids at the same time.

Tyrion would watch the door as his mother "entertained" in order to put bread on the table. Most nights were simple, but everyone once in a while a guest would cause problems for his mother. One night, when Tyrion was 16, a corrupt town guard was dissatisfied with the entertainment. As Chynna begged for payment, the guest backhanded his mother hard across his face. Tyrion's anger boiled over, and he took the guards massive sword and, swinging it hard in both hands, killed the man with a single blow.

Chynna knew that her son doomed himself the instant he killed the guard. To prevent the eventual trial and execution of her only son, Chynna enlisted the aid of a traveling group that was about to head into the jungle the next day. They enlisted the boy, with the condition that he was to be a guard for the expedition. Tyrion said goodbye to his mother, promising to return to return soon to free her. On the next day, as they were getting ready to leave, Tyrion saw his mother being hauled away by the guard, with her head held high in dignity and pride. That was the last time Tyrion ever saw his mother. To this day, he has no idea if his mother is still alive.

For the next 6 years, Tyrion wondered the Inner Sea cost line, moving around from job to job with little down time in between. Most of his jobs were simple escort quests, as by his strong looks alone would scare off most people. Those that didn't scare soon felt the blade of the guardsman swinging down upon them. Having such a rough childhood, it was surprising that Tyrion remained a good hearted person, always willing to help someone in trouble.

His last job brought him to the City of Glass, guarding the latest supplies for House Gabbiano. Hearing of a local hangout called the Dunn Wright Inn, Tyrion makes his way there...

Adventure LogEdit

6 DMC used for Creation 7/10/2012
7 DMC used for level up 7/10/2012
[DMC]
      XP Received: 1,470 XP
Treasure Received: 1,260 GP
Ogre in the Rushes August 4th 2012 - Jan 13th, 2013
      XP Received: 2,685 XP
Treasure Received: 2,981 GP
The Inheritance March 14th, 2013 to October 7th, 2013
      XP Received: 5,365 XP 
Treasure Received: 6,459 GP
Kaedyn's Quest October 16th, 2013 to December 26th
      XP Received: 2,440 XP 
Treasure Received: 0,000 GP
2 DMC used to level to 5 December/26/2013
      XP Received: 1,320 XP 
Treasure Received: 1,500 GP

FinancesEdit

Starting Cash         150.00 GP
DMC                 1,260.00 GP
Ogre in the Rushes  2,981.00 GP
The Inheritance     6,459.00 GP
Kaeyn's Quest       0,000.00 GP
DMC to 5            1,500.00 GP
------------------------------
Net Worth          12,350.00 GP
Initial Gear       10,807.12 GP 
Destoryed:              2.00 gp
------------------------------
Current Coin:        1540.88 GP

Level UpsEdit

Level 2:
Class: Fighter
BAB: +1 to +2
Fort: +2 to +3
Ref: +0 to +0
Will:+0 to +0
B.Feat: Furious Focus
Features: Shattering Strike
HP: 8 HP + 2 Con +1 FC = 11
Skill Pts: +3 = +2(Fighter) + 0 INT + 1 Race + 03 (Old Total) = 6 (New Total)
Level 3:
Class: Fighter
BAB: +2 to +3
Fort: +3 to +3
Ref: +0 to +1
Will:+0 to +1
Feat: Iron Will
Features: Overhead Chop
HP: 8 HP + 2 Con +1 FC = 11
Skill Pts: +3 = +2(Fighter) + 0 INT + 1 Race + 06 (Old Total) = 9 (New Total)
Level 4:
Class: Fighter
BAB: +3 to +4
Fort: +3 to +4
B.Feat: Weapon Specialization(Falchion)
Replace Feat: Weapon Focus(Falchion)
HP: 8 HP + 2 Con +1 FC = 11
Skill Pts: +3 = +2(Fighter) + 0 INT + 1 Race + 09 (Old Total) = 12 (New Total)
Level 5: (26 Dec 2013)
Class: Fighter
BAB: +4 to +5
Feat: Combat Reflexes
Features: Weapon Training 1
HP: 8 HP + 2 Con +1 FC = 11
Skill Pts: +3 = +2(Fighter) + 0 INT + 1 Race + 12 (Old Total) = 15 (New Total)
1 rank in: Perception, Survival, Intimidate

ApprovalsEdit

  • Approval (August 4th, 2012) (Satin Knights) levels 1 & 2
  • Approval (22 Sep 2012) (Systole) levels 1 & 2
  • Approval (Jan 25th, 2013) (Satin Knights) level 3
  • Approval (Jul 17th, 2013) (Satin Knights) level 4
  • Approval (3 Jan 2014) (perrinmiller) level 5
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